
Mission
Regional Expansion

The borders that surround our domain are rife with foes and those who seek to end our rule. We must take the initiative and commence offensive campaigns lest we fall victim to the expansionist tendencies of neighboring vultures.
Enabled
Any neighbor country
RootCan declare War on Previous
Exact conditions
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- Has game rule: NotMissions Disabled↗
- Does NOT have Variable: recently_had_generic_conquer_province_variable
Exact conditions
- Set variable
- Name: target_navy_size_percentage_variable
- Value
- Add:
navy_size_percentage - Add: 0.1
- Max: 0.9
- Add:
- IfAny owned non rural location
- Is on the coast
- None of
- Any buildings in location
- Owner: Root
- Building TypeBuilding sailors produced > 0
ThenOrdered owned non rural locationwhereThe same conditions as above
Exact script
- Remove variable: target_navy_size_percentage_variable
- Set variable
- Name: recently_had_generic_conquer_province_variable
- Years: 10
Exact script
- Remove variable: target_navy_size_percentage_variable
- Set variable
- Name: recently_had_generic_conquer_province_variable
- Years: 15
Exact script
Required by 1
- johan.20Trigger
Referenced by 1
- johan.20Option 1
Scripting 5
Requires 1
Grants 2
- recently_had_generic_conquer_province_variableWhen aborted, On completion
- target_navy_size_percentage_variableWhen it starts
Removes 1
- target_navy_size_percentage_variableWhen aborted, On completion
Uses 1
- game_has_missions_enabledVisible
icon = generic_conquer_province
repeatable = yes
player_playstyle = military
enabled = {
any_neighbor_country = {
ROOT = {
can_declare_war_on = prev
}
}
}
chance = 3600








