
Mission
Estate Cooperation

We will use the influence of a powerful Estate to push through our agendas and establish a prosperous society.
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- Has game rule: NotMissions Disabled↗
- Has the
Commonersor
Clergyor
Burghersor
Nobility Estate - Does NOT have Variable: recently_had_estate_cooperation_variable
- Is NOT a buildingorpop.
- Any estateCount > 2
Exact conditions
- IfMission target estateEstate type:
NobilityThen- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:nobles_estate - Add: 0.15
- Max: 0.75
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
Nobility
Else ifMission target estateEstate type:
BurghersThen- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:burghers_estate - Add: 0.2
- Max: 0.8
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
Burghers
Else ifMission target estateEstate type:
ClergyThen- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:clergy_estate - Add: 0.2
- Max: 0.8
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
Clergy
Else ifMission target estateEstate type:
CommonersThen- Set variable
- Name: target_estate_satisfaction_variable
- Value
- Add:
estate_satisfaction:peasants_estate - Add: 0.2
- Max: 0.8
- Add:
- Set variable
- Name: target_estate_var_bribery
- Value:
Commoners
- Set variable
- Set variable
- Name: target_estate_privs_variable
- Value
- Add: Mission target estateNum privileges
- Add: 2
- Max: 10
- IfMission target estateEstate type:
NobilityThenOne of these, at random- 50%Set variable
- Name: push_towards_aristocracy_var
- Value
- Add:
Monthly Progress to Aristocracy - Add: 0.1
- Add:
- 50%Set variable
- Name: push_towards_serfdom_var
- Value
- Add:
Monthly Progress to Serfdom - Add: 0.1
- Add:
Else ifMission target estateEstate type:
BurghersThenOne of these, at random- 33.3%Set variable
- Name: push_towards_plutocracy_var
- Value
- Add:
Monthly Progress to Plutocracy - Add: 0.1
- Add:
- 33.3%Set variable
- Name: push_towards_free_trade_var
- Value
- Add:
Monthly Progress to Free Trade - Add: 0.1
- Add:
- 33.3%Set variable
- Name: push_towards_mercantilism_var
- Value
- Add:
Monthly Progress to Mercantilism - Add: 0.1
- Add:
Else ifMission target estateEstate type:
ClergyThenOne of these, at random- 50%
- Set variable
- Name: push_towards_traditionalist_var
- Value
- Add:
Monthly Progress to Traditionalist - Add: 0.1
- Add:
- Set variable
- Name: total_target_theater_buildings_variable
- Value
- Add:
total_effective_building_levels:theater - Add: 1
- Add:
- Set variable
- 50%
- Set variable
- Name: push_towards_spiritualist_var
- Value
- Add:
Monthly Progress to Spiritualist - Add: 0.1
- Add:
- Then
- Set variable
- Name: total_target_cathedral_buildings_variable
- Value:
total_effective_building_levels:cathedral
- Every owned non rural locationwhereDoes NOT have a
CathedralOwnerChange variable- Name: total_target_cathedral_buildings_variable
- Add: 0.25
- Set variable
- Set variable
- Name: total_target_temple_buildings_variable
- Value
- Add:
total_effective_building_levels:temple - Add: 1
- Add:
- If
total_effective_building_levels:temple<num_of_non_ruralThenEvery owned non rural locationwhereDoes NOT have a
TempleOwnerChange variable- Name: total_target_temple_buildings_variable
- Add: 0.2
- Set variable
Else if- Less than 100 towards
Free Subjects - Mission target estateEstate type:
Commoners
ThenSet variable- Name: push_towards_free_subjects_var
- Value
- Add:
Monthly Progress to Free Subjects - Add: 0.1
- Add:
- 50%Set variable
- Set variable
- Name: target_employment_variable
- Value
- Add: CapitalEmployment percentage
- Add: 0.05
- Max: 0.9
Exact script
- Set variable
- Name: recently_had_estate_cooperation_variable
- Years: 10
- Remove variable: target_employment_variable
- IfHas Variable: total_target_cathedral_buildings_variableThenRemove variable: total_target_cathedral_buildings_variable
- IfHas Variable: total_target_temple_buildings_variableThenRemove variable: total_target_temple_buildings_variable
- IfHas Variable: total_target_theater_buildings_variableThenRemove variable: total_target_theater_buildings_variable
- IfHas Variable: push_towards_traditionalist_varThenRemove variable: push_towards_traditionalist_var
- IfHas Variable: push_towards_spiritualist_varThenRemove variable: push_towards_spiritualist_var
- IfHas Variable: push_towards_free_subjects_varThenRemove variable: push_towards_free_subjects_var
- IfHas Variable: push_towards_aristocracy_varThenRemove variable: push_towards_aristocracy_var
- IfHas Variable: push_towards_serfdom_varThenRemove variable: push_towards_serfdom_var
- IfHas Variable: push_towards_plutocracy_varThenRemove variable: push_towards_plutocracy_var
- IfHas Variable: push_towards_free_trade_varThenRemove variable: push_towards_free_trade_var
- IfHas Variable: push_towards_mercantilism_varThenRemove variable: push_towards_mercantilism_var
- Remove variable: target_estate_privs_variable
- Remove variable: target_estate_satisfaction_variable
- Remove variable: target_estate_var_bribery
Exact script
- Set variable
- Name: recently_had_estate_cooperation_variable
- Years: 25
- Remove variable: target_employment_variable
- Remove variable: target_estate_var_bribery
- IfHas Variable: total_target_cathedral_buildings_variableThenRemove variable: total_target_cathedral_buildings_variable
- IfHas Variable: total_target_temple_buildings_variableThenRemove variable: total_target_temple_buildings_variable
- IfHas Variable: total_target_theater_buildings_variableThenRemove variable: total_target_theater_buildings_variable
- IfHas Variable: push_towards_traditionalist_varThenRemove variable: push_towards_traditionalist_var
- IfHas Variable: push_towards_spiritualist_varThenRemove variable: push_towards_spiritualist_var
- IfHas Variable: push_towards_free_subjects_varThenRemove variable: push_towards_free_subjects_var
- IfHas Variable: push_towards_aristocracy_varThenRemove variable: push_towards_aristocracy_var
- IfHas Variable: push_towards_serfdom_varThenRemove variable: push_towards_serfdom_var
- IfHas Variable: push_towards_plutocracy_varThenRemove variable: push_towards_plutocracy_var
- IfHas Variable: push_towards_free_trade_varThenRemove variable: push_towards_free_trade_var
- IfHas Variable: push_towards_mercantilism_varThenRemove variable: push_towards_mercantilism_var
- Remove variable: target_estate_privs_variable
- Remove variable: target_estate_satisfaction_variable
Exact script
- Set variable
Requires 13
Estates
Societal Values
Aristocracy vs PlutocracyWhen it starts
Mercantilism vs Free TradeWhen it starts
Serfdom vs Free SubjectsWhen it starts
Spiritualist vs HumanistWhen it starts
Traditionalist vs InnovativeWhen it starts
Advances
CathedralTraditionsWhen it starts
References 12
Modifier Types
Monthly Progress to AristocracyWhen it starts
Monthly Progress to Free SubjectsWhen it starts
Monthly Progress to Free TradeWhen it starts
Monthly Progress to MercantilismWhen it starts
Monthly Progress to PlutocracyWhen it starts
Monthly Progress to SerfdomWhen it starts
Required by 1
Bribe the EstateEffect
Scripting 45
Requires 12
Variables
- push_towards_aristocracy_varWhen aborted, On completion
- push_towards_free_subjects_varWhen aborted, On completion
- push_towards_free_trade_varWhen aborted, On completion
- push_towards_mercantilism_varWhen aborted, On completion
- push_towards_plutocracy_varWhen aborted, On completion
- push_towards_serfdom_varWhen aborted, On completion
- push_towards_spiritualist_varWhen aborted, On completion
- push_towards_traditionalist_varWhen aborted, On completion
- recently_had_estate_cooperation_variableVisible
- total_target_cathedral_buildings_variableWhen aborted, On completion
Grants 16
Variables
- push_towards_aristocracy_varWhen it starts
- push_towards_free_subjects_varWhen it starts
- push_towards_free_trade_varWhen it starts
- push_towards_mercantilism_varWhen it starts
- push_towards_plutocracy_varWhen it starts
- push_towards_serfdom_varWhen it starts
- push_towards_spiritualist_varWhen it starts
- push_towards_traditionalist_varWhen it starts
- recently_had_estate_cooperation_variableWhen aborted, On completion
- target_employment_variableWhen it starts
Removes 15
Variables
- push_towards_aristocracy_varWhen aborted, On completion
- push_towards_free_subjects_varWhen aborted, On completion
- push_towards_free_trade_varWhen aborted, On completion
- push_towards_mercantilism_varWhen aborted, On completion
- push_towards_plutocracy_varWhen aborted, On completion
- push_towards_serfdom_varWhen aborted, On completion
- push_towards_spiritualist_varWhen aborted, On completion
- push_towards_traditionalist_varWhen aborted, On completion
- target_employment_variableWhen aborted, On completion
- target_estate_privs_variableWhen aborted, On completion
Uses 2
- current_age_or_laterage = age_4_reformationWhen it starts
- game_has_missions_enabledVisible
icon = generic_estate_cooperation
repeatable = yes
chance = 3600
player_playstyle = diplomatic





