Fund Construction Projects
Mission Task

Fund Construction Projects

mission_fund_construction_projectsin_game/common/missions/generic_estate_cooperation_mission_pack.txt:520

To showcase our willingness towards cooperation with Estate, we will encourage our engineers to fund construction projects to boost development and improve the estate's facilities.

RequiresArt SchoolsAdvanceenabledArts AcademyAdvanceenabledCathedralAdvanceenabledPound Lock CanalsAdvanceenabledArt SchoolBuildingenabledArts AcademyBuildingenabledGrant PrivilegesMission Taskrequirestotal_target_cathedral_buildings_variableVariableenabledtotal_target_temple_buildings_variableVariableenabledtotal_target_theater_buildings_variableVariableenabled

  1. 594add_country_modifier = {
    597mode = replace
    }
    600if = {
    601limit = {
    601num_of_non_rural > 0
    }
    602ordered_owned_non_rural_location = {
    603order_by = development
    604check_range_bounds = no
    605max = 1
    606change_development = development_weak_bonus (0.25)
    }
    }
    609else = {
    609custom_tooltip = should_we_have_non_rural_fund_construction_projects_tt If we complete this Mission Task with at least 1 Urban Location, the most developed one will gain a Development bonus.
    }

521icon = banking_advance
522requires = {
}
523enabled = {
524switch = {
525trigger = has_variable
526push_towards_traditionalist_var = {
527trigger_if = {
528limit = {
528has_advance = art_school_advance
}
529capital = {
529has_building = building_type:art_school
}
}
531trigger_else_if = {
532limit = {
532has_advance = arts_academy_advance
}
533capital = {
533has_building = building_type:arts_academy
}
}
535trigger_else = {
}
536total_effective_building_levels:theater >= var:total_target_theater_buildings_variable
}
539push_towards_spiritualist_var = {
540trigger_if = {
541limit = {
541has_advance = cathedral_advance
}
542OR = {
543total_effective_building_levels:cathedral >= var:total_target_cathedral_buildings_variable
544total_effective_building_levels:temple >= var:total_target_temple_buildings_variable
}
}
547trigger_else = {
547total_effective_building_levels:temple >= var:total_target_temple_buildings_variable
}
}
549push_towards_free_subjects_var = {
550total_effective_building_levels:irrigation_systems >= {
551value = {
552add = root.num_locations
553divide = 10
}
}
}
557push_towards_aristocracy_var = {
557total_effective_building_levels:royal_garden >= 1
}
558push_towards_serfdom_var = {
558total_effective_building_levels:trade_office >= 2
}
559push_towards_plutocracy_var = {
560total_effective_building_levels:marketplace >= root.num_of_non_rural
}
562push_towards_free_trade_var = {
563total_effective_building_levels:trade_office >= {
564value = {
565add = {
566value = root.num_of_non_rural
567divide = 10
568max = 10
}
}
}
}
573push_towards_mercantilism_var = {
574trigger_if = {
575limit = {
575has_advance = pound_lock_canals_advance
}
577total_effective_building_levels:pound_lock_canal_infrastructure >= {
578value = {
579add = root.num_of_non_rural
580divide = 10
}
}
}
584trigger_else = {
585total_effective_building_levels:marketplace >= root.num_of_non_rural
}
}
}
}
591duration = 0
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