
Situation
Black Death
'Father abandoned child, wife husband, one brother another; for this illness seemed to strike through the breath and sight. And so they died... great pits were dug and piled deep with the multitude of dead... And as soon as those ditches were filled, more were dug... And so many died that all believed it was the end of the world.'
The Black Death is a Situation that will ravage the Old World, following the trails of trade and civilization. It will be most deadly in our densely populated Locations, and will fade away once enough survivors have built up Disease Resistance to it.
People of every Social Class will die of the disease, leaving our Buildings empty until new Peasants Promote. This means our Tax Base will likely shrink, as the output of our Buildings collapses, and Local Pop Promotion Speed will be very important to recover the lost Employment.
Recommended Actions:
Build Hospital Buildings in our biggest Urban Locations, before the disease reaches our Country.
Click on the Situation banner to have a look at the special interactions at our disposal. Perhaps they help mitigate the catastrophe?
Keep our Stability high. Not only does it help with Rebellions, but it is also essential to Local Pop Promotion Speed.
Do not build new buildings in depopulating Locations, since they will struggle to hire new workers.
Keep an eye on our Local Pop Promotion Speed, as most of our Buildings and R.G.O. will need Peasants to Promote to the upper Social Classes.
Extra Hints:
It might take years, but as long as there are enough peasants in our Locations, people will eventually Promote to fill the vacancies left by the disease.
You can use the lessons from this disaster to address other calamities during your campaign: Starvation, Diseases and Loot will have similar effects on our locations.
People of every Social Class will die of the disease, leaving our Buildings empty until new Peasants Promote. This means our Tax Base will likely shrink, as the output of our Buildings collapses, and Local Pop Promotion Speed will be very important to recover the lost Employment.
Recommended Actions:
Build Hospital Buildings in our biggest Urban Locations, before the disease reaches our Country.
Click on the Situation banner to have a look at the special interactions at our disposal. Perhaps they help mitigate the catastrophe?
Keep our Stability high. Not only does it help with Rebellions, but it is also essential to Local Pop Promotion Speed.
Do not build new buildings in depopulating Locations, since they will struggle to hire new workers.
Keep an eye on our Local Pop Promotion Speed, as most of our Buildings and R.G.O. will need Peasants to Promote to the upper Social Classes.
Extra Hints:
It might take years, but as long as there are enough peasants in our Locations, people will eventually Promote to fill the vacancies left by the disease.
You can use the lessons from this disaster to address other calamities during your campaign: Starvation, Diseases and Loot will have similar effects on our locations.
- Started by100%
Bubonic Plague is activeExact conditions
- Every countrywhereThe Event '
The Black Death in Bubonic Plague Origin' happens - If
Exact script
- Every countrywhere
- Location
Current Population: Total Population
The Black Death has infected Bubonic Plague of our people.Disease outbreak presence- Disease Outbreak: Targetvar:original_outbreak
- Value > 0
Situation Outcomes 1
The Plague Burns OutRequirements
Actions 18
- At least one of
- CapitalContinent: EuropeorAfricaorAsia
- Targetvar:original_outbreak is present
- Has Court in IsolationorControl the food marketorIsolate the countryorSegregate the infectedorExpel the sickorProcure remediesorPaying to procure remediesorSponsor mass forgivenessorPaying for clerical servicesorFind the culprits
Exact conditions
- Every countrywhereRootvar:original_outbreak is present
- Set variable
- Name: had_black_death
- Value: yes
- Set variable
- Name: black_death_months_without_outbreak
- Value: 0
- One of these, at random
- 1.3%The Event '
Plague-as-Punishment' happens - 1.3%The Event '
The Plague of Wage Fixing' happens - 1.3%The Event '
Learning From The Plague' happens - 1.3%The Event '
Countryside Escape' happens - 1.3%The Event '
Conflict of Fads' happens - 1.3%The Event '
Black Death Reaches the Throne' happens - 1.3%The Event '
The Dire Death' happens - 1.3%The Event '
In Hunt for a Cause' happens - 1.3%The Event '
The Maid Draft' happens - 1.3%The Event '
Delhi's Dilemma' happens - 1.3%The Event '
Ghost Ship Washes Ashore' happens - 1.3%The Event '
Campaign Woes' happens - 1.3%The Event '
Armenian Mud' happens - 1.3%The Event '
Refugees at the Gates' happens - 1.3%The Event '
Papal Warning' happens - 1.3%The Event '
Plague Tax Strain' happens - 1.3%The Event '
Epidemic Overextension' happens - 1.3%The Event '
Expired Medicaments' happens - 1.3%The Event '
Social Cravings' happens - 1.3%The Event '
Plague Pits' happens - 1.3%The Event '
Foreign Aid' happens - 1.3%The Event '
Plague Scapegoats' happens - 1.3%The Event '
Plague Profiteers' happens - 1.3%The Event '
Everyone's a Risk' happens - 1.3%The Event '
Silk Road Crisis' happens - 1.3%The Event '
Plague Unrest' happens - 1.3%The Event '
Another one bites the dust...' happens - 64.9%Nothing happens
- 1.3%The Event '
- Set variable
- Every countrywhere
- Rootvar:original_outbreak is NOT present
- Has Variable: had_black_deathSet by
- IfHas Variable: black_death_months_without_outbreakSet byOtherwiseSet variable
- Name: black_death_months_without_outbreak
- Value: 1
- Then
- Every owned non rural locationwhereHas Isolating CitiesLose the effect of Isolating Cities
- IfThenLoses the effect of Court in Isolation
- ThenLoses the effect of Foodstuffs exports bannedUnlocks
Ban Exports of Wheat
Ban Exports of Fish
Ban Exports of Tea
Ban Exports of Potatoes
Ban Exports of Maize
Ban Exports of Wine
Ban Exports of Rice
Ban Exports of Sturdy Grains
Ban Exports of Legumes
Ban Exports of Livestock
Ban Exports of Olives
Ban Exports of Fruit
Ban Exports of Beer
Ban Exports of Liquor - IfThenLoses the effect of Segregate the infected
- IfHas Expel the sickThenLoses the effect of Expel the sick
- IfThenLoses the effect of Sponsor mass forgiveness
- Every owned non rural locationwhere
Exact script
- End the
Black Death SituationSet global variable:situation_ended_black_death↗ - Add timeline note
- Key:
timeline_note_black_death_end - Show in pop graph: yes
- Unique: yes
- Key:
- Every country
- Loses the effect of Court in Isolation
- Loses the effect of Control the food market
- Loses the effect of Foodstuffs exports bannedUnlocks
Ban Exports of Wheat
Ban Exports of Fish
Ban Exports of Tea
Ban Exports of Potatoes
Ban Exports of Maize
Ban Exports of Wine
Ban Exports of Rice
Ban Exports of Sturdy Grains
Ban Exports of Legumes
Ban Exports of Livestock
Ban Exports of Olives
Ban Exports of Fruit
Ban Exports of Beer
Ban Exports of Liquor - Loses the effect of Isolate the country
- Loses the effect of Segregate the infected
- Loses the effect of Expel the sick
- Loses the effect of Procure remedies
- Loses the effect of Paying to procure remedies
- Loses the effect of Sponsor mass forgiveness
- Loses the effect of Paying for clerical services
- Loses the effect of Find the culprits
- IfHas Variable: black_death_months_without_outbreakThenRemove variable: black_death_months_without_outbreak
- Every countrywhereAt least one of
- Has Variable: had_black_death
- Is aware of the
Black Death Situation
The Event '
End of the Black Death' happens - Every market in worldwhere
- IfHas Procure RemediesThenLoses Procure Remedies
- IfHas Procure RemediesThenLoses Procure Remedies
- Every location in the worldLose the effect of Isolating Cities
Exact script
- End the
Requires 16
Goods Demands
- Procure Remediesprocure_remediesAfter it ends
- Procure Remediesprocure_remedies_no_liquorAfter it ends
Diseases
Bubonic PlagueCan start
Static Modifiers
- Find the culpritsEach month, Visible
- Isolate the countryVisible
- Control the food marketEach month, Visible
- Foodstuffs exports bannedEach month
- Court in IsolationEach month, Visible
- Isolating CitiesEach month
- Procure remediesVisible
Triggers 29
Events
The Black Death in Bubonic Plague OriginWhen it starts
End of the Black DeathAfter it ends
Countryside EscapeEach month
Conflict of FadsEach month
Black Death Reaches the ThroneEach month
The Dire DeathEach month
In Hunt for a CauseEach month
The Maid DraftEach month
Delhi's DilemmaEach month
Ghost Ship Washes AshoreEach month
Removes 15
Goods Demands
- Procure Remediesprocure_remediesAfter it ends
- Procure Remediesprocure_remedies_no_liquorAfter it ends
Static Modifiers
- Find the culpritsAfter it ends, Each month
- Isolate the countryAfter it ends
- Control the food marketAfter it ends, Each month
- Foodstuffs exports bannedAfter it ends, Each month
- Court in IsolationAfter it ends, Each month
- Isolating CitiesAfter it ends, Each month
- Procure remediesAfter it ends
- Paying to procure remediesAfter it ends
Mentions 3
Buildings
HospitalGuide
Pop Types
PeasantsGuide
Modifier Types
Required by 13
Events
Rebuilding ConstantinopleTrigger
The VornedskabTrigger
The Jacquerie RebellionTrigger
Recovering From the Black DeathTrigger
Depopulation of the CountrysideTrigger
The DecameronTrigger
Concerning Famous WomenTrigger- johan.11Trigger
Decisions
Buildings
Pest HouseCountry potential, Remove if
Members 48
Events
The Black Death in Bubonic Plague OriginEvent namespace
End of the Black DeathEvent namespace
Countryside EscapeEvent namespace
Conflict of FadsEvent namespace
Black Death Reaches the ThroneEvent namespace
The Dire DeathEvent namespace
In Hunt for a CauseEvent namespace
The Maid DraftEvent namespace
Delhi's DilemmaEvent namespace
Ghost Ship Washes AshoreEvent namespace
Granted by 1
Bubonic PlagueWhen it appears
Referenced by 1
Bubonic PlagueWhen it appears
Mentioned in 15
Events
Decisions
Scripting 84
Requires 33
Grants 2
- black_death_months_without_outbreakEach month
- had_black_deathEach month
Removes 28
Uses 1
- set_situation_end_flag_effectsituation = black_deathAfter it ends
References 2
- BLACK_DEATH_ACTION_GRACE_MONTHSEach month
- monthly_spawn_chance_uniqueMonthly spawn chance
Mentions 16
Game Concepts
BuildingGuide
CountryGuide
DiseaseGuide
Disease ResistanceGuide
EmployGuide
LocationGuide
LootGuide
Social ClassGuide
PromoteGuide
Rebel MovementGuide
Mentioned in 2
Unavoidable AttritionDesc
SituationDesc
hint_tag = hint_black_death


































