Black Death
Situation

Black Death

black_death

'Father abandoned child, wife husband, one brother another; for this illness seemed to strike through the breath and sight. And so they died... great pits were dug and piled deep with the multitude of dead... And as soon as those ditches were filled, more were dug... And so many died that all believed it was the end of the world.'

The Black Death is a Situation that will ravage the Old World, following the trails of trade and civilization. It will be most deadly in our densely populated Locations, and will fade away once enough survivors have built up Disease Resistance to it.

People of every Social Class will die of the disease, leaving our Buildings empty until new Peasants Promote. This means our Tax Base will likely shrink, as the output of our Buildings collapses, and Local Pop Promotion Speed will be very important to recover the lost Employment.

Recommended Actions:
Build Hospital Buildings in our biggest Urban Locations, before the disease reaches our Country.
Click on the Situation banner to have a look at the special interactions at our disposal. Perhaps they help mitigate the catastrophe?
Keep our Stability high. Not only does it help with Rebellions, but it is also essential to Local Pop Promotion Speed.
Do not build new buildings in depopulating Locations, since they will struggle to hire new workers.
Keep an eye on our Local Pop Promotion Speed, as most of our Buildings and R.G.O. will need Peasants to Promote to the upper Social Classes.

Extra Hints:
It might take years, but as long as there are enough peasants in our Locations, people will eventually Promote to fill the vacancies left by the disease.
You can use the lessons from this disaster to address other calamities during your campaign: Starvation, Diseases and Loot will have similar effects on our locations.

  1. 100%
    Bubonic Plague is active
    Exact conditions

  • Location
    Current Population: Total Population
    The Black Death has infected Bubonic Plague of our people.
    Disease outbreak presence

Situation Outcomes 1

Actions 18

Present Scapegoats
Requirements
What it does
Isolate the Country
Price
Requirements
What it does
Control the Food Market
Price
Requirements
What it does
Move Court into Hiding
Price
Requirements
What it does
Isolate Cities
Price
Requirements
What it does
Procure Remedies
Price
  • 1Ducatsscaled by economic base
Requirements
What it does
Segregate the Infected
Price
Requirements
What it does
Sponsor Mass Forgiveness
Requirements
What it does
Repeal 'Present Scapegoats'
Price
Requirements
What it does
Repeal 'Isolate the Country'
Requirements
What it does
Repeal 'Control the Food Market'
Requirements
What it does
Emerge from Hiding
Requirements
What it does
Reopen Cities
Requirements
What it does
Repeal 'Procure Remedies'
Price
Requirements
What it does
Repeal 'Segregate the Infected'
Requirements
What it does
Repeal 'Sponsor Mass Forgiveness'
Price
Requirements
What it does
Repeal 'Expel the Sick'
Requirements
What it does
Expel the Sick
Price
Requirements
What it does

  1. Exact script
  2. Exact script

Requires 16

Diseases
Static Modifiers

Triggers 29

Removes 15

Static Modifiers

Mentions 3

Buildings
Pop Types
Modifier Types

Required by 13

Decisions
Buildings

Members 48

Events

Granted by 1

Referenced by 1

Mentioned in 15

Scripting 84

Requires 33

Variables

Grants 2

Removes 28

Variables

Uses 1

References 2

Mentions 16

Game Concepts

Mentioned in 2

hint_tag = hint_black_death

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