Local Monthly Development Growth
Modifier Type

Local Monthly Development Growth

local_monthly_development_modifier

This impacts how much Development changes monthly in a Location.

Percentage · higher is better · Location

Urbanized ProvinceStatic Modifier10 years+100%
Uncontrolled GrowthStatic Modifier10 years+33%
Drained MarshesStatic ModifierPermanent+30%
Permanent Capital of AthensStatic Modifier30 years+25%
Birth of an Urban CenterStatic Modifier50 years+25%
Center of UrbanizationStatic Modifier3–20 years+25%
The Pont NeufStatic Modifier10 years+25%
Byzantine Infrastructure and WaterworksStatic Modifier15 years+25%
Center of Renaissance HumanismStatic Modifier100 years+25%
Major River Flowing ThroughStatic Modifier+25%
Palm Irrigation Network Per level, by goods accessBuilding+20%
Desert Power Location modifier 1Estate Privilege+20%
Local Autonomy Location modifierPolicy+20%
Road Connected to CapitalStatic Modifier+20%
Large River Flowing ThroughStatic Modifier+20%
Golden Age of SienaStatic ModifierPermanent+20%
Palm Irrigation Yields BenefitsStatic Modifier25 years+15%
Large River Flowing ThroughStatic Modifier+15%
Matsya Location modifierAvatar+10%
Aqueduct System Per level, by goods accessBuilding+10%
Supreme Court In the capital, per levelBuilding+10%
Harbor Administration Location modifierGovernment Reform+10%
Perpetual Diet Location modifierPolicy+10%
Reinforced Main CourtStatic Modifier15 years+10%
CoastalStatic Modifier+10%
Scaled back infrastructure expansionStatic Modifier10 years+10%
Capital of the Old CaliphateStatic ModifierPermanent+10%
Major Center of Renaissance Art and CultureStatic Modifier100 years+10%
Migration from the CountrysideStatic Modifier15 years+10%
Maintained WaterwaysStatic Modifier10 years20 years+10%
Nanban PortStatic Modifier10 years+10%
Estudo GeralStatic ModifierPermanent+10%
River Flowing ThroughStatic Modifier+10%
Rural DevelopmentStatic Modifier10 years+10%
Privileges for OranStatic ModifierPermanent+10%
Farmlands Location modifierVegetation+10%
Grand Canal of ChinaStatic ModifierPermanent+5%
Freiberger BerggeschreyStatic Modifier100 years+5%
Has RoadStatic Modifier+5%
Reclaiming of Mesa VerdeStatic ModifierPermanent+5%
River Flowing ThroughStatic Modifier+5%
Schladming BergordnungStatic Modifier100 years+5%
Polders Per level, by goods accessBuilding+2.5%
Seljuk Mint Per level, by goods accessBuilding+2.5%
Location ExportsStatic Modifier+0.02%
Location ImportsStatic Modifier+0.02%
Subpolar Location modifierClimate−5%
Royal Forest Per level, by goods accessBuilding−10%
Tropical Location modifierClimate−10%
Plateau Location modifierTopography−10%
Blockaded by EnemiesStatic Modifier−20%
Blockaded by IceStatic Modifier−20%
Under SiegeStatic Modifier−20%
Woods Location modifierVegetation−20%
Arctic Location modifierClimate−25%
LootedStatic Modifier−25%
Hills Location modifierTopography−25%
Forest Location modifierVegetation−25%
Wetlands Location modifierTopography−30%
Jungle Location modifierVegetation−30%
Desert Location modifierVegetation−33%
Ports RaidedStatic Modifier5 years−50%
Venus-Tard BrigandsStatic Modifier10 years−50%
Mountains Location modifierTopography−50%
Salted the SoilStatic Modifier100 years−75%

Scripting 2

Mentions 2

percent = yes
game_data = {
category = location
}

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