
KrankheitIn dieser Version geändert
Beulenpest
Eine große Pestilenz fegt durch die geschäftigen Handelsrouten – ob arm oder reich, niemand bleibt verschont. Wer sich ansteckt, leidet unter schwarzen Beulen im Schritt und in den Achseln, und ihn plagt ein schreckliches Fieber, das ihm schließlich dem Tod bringt. Manche glauben, das Ungeziefer auf unseren Straßen und Feldern trage diese elende Krankheit von einer armen Seele zur nächsten.
RenaissanceZeitaltermonthly spawn chance
EntdeckungenZeitaltermonthly spawn chance
ReformationZeitaltermonthly spawn chance
EntrepotGebäuder0
MarktdorfGebäuder0
MarktplatzGebäuder0
SklavenmarktGebäuder0
BörseGebäuder0
HandelsknotenGebäuder0
ArktischKlimalocation spread threshold, location stagnation chance, r0
TropischKlimalocation stagnation chance, r0
LandsiedlungOrtsranglocation spread threshold, location stagnation chance, r0Modifikatoren
Definitionin_game/common/diseases/bubonic_plague.txt:1
2monthly_spawn_chance = {
4if = {
12value = 0.005
}
14else_if = {
23value = 0
}
25else = {
27if = {
28limit = {
29OR = {
30disease_is_active = scope:disease
31has_game_rule = black_death_date_off
}
}
34value = 0
}
36else_if = {
37limit = {
37has_game_rule = black_death_date_historical
}
38if = {
39limit = {
39current_date > 1346.10.1
}
40value = 1.0
}
42else_if = {
43limit = {
43current_date > 1346.1.1
}
44value = 0.2
}
46else = {
46value = 0
}
}
48else_if = {
49limit = {
49has_game_rule = black_death_date_random
}
65else = {
65value = 0
}
}
67else = {
67value = 0
}
}
}
71monthly_resistance_reduction = 0.0002
73spawn = {
75if = {
83random_ownable_location = {
84limit = {
86population > 1
89trigger_if = {
97OR = {
98continent = continent:asia
99continent = continent:europe
100continent = continent:africa
101continent = continent:oceania
}
}
105disease_resistance(scope:disease) < 0.5
}
109spawn_disease = {
110disease = scope:disease
111value = 1
113save_scope_as = outbreak
}
}
}
117else_if = {
}
127else = {
128random_ownable_location = {
129limit = {
130population > 1
131OR = {
132AND = {
133has_game_rule = black_death_origin_historical
134OR = {
135area = area:desht_kipchak_area
136area = area:astrakhan_area
137area = area:lower_yik_area
}
}
140AND = {
141has_game_rule = black_death_origin_random
142OR = {
143continent = continent:asia
144continent = continent:europe
145sub_continent = sub_continent:north_africa
}
}
}
149disease_resistance(scope:disease) < 0.5
}
151spawn_disease = {
152disease = scope:disease
153value = 1
156save_scope_as = outbreak
}
158if = {
}
}
}
}
}
178r0 = {
180if = {
181limit = {
182OR = {}
}
192value = {
1.1
1.3
}
}
200else = {
201value = {
1.5
1.9
}
}
204if = {
205limit = {
206OR = {
}
}
215multiply = 1.2
}
218if = {
219limit = {
220OR = {
221disease_has_stagnated = scope:disease
222disease_resistance(scope:disease) > 0.5
}
}
225subtract = {
0.2
0.7
}
227if = {
228limit = {
229disease_presence = {
230disease = scope:disease
231value <= 0.2
}
}
234subtract = 0.3
}
}
}
239calc_interval_days = 25
241location_stagnation_chance = {
256else = {
257value = 0.02
258if = {
259limit = {
260location_population_percentage < 0.1
}
262add = 0.1
}
}
266if = {
267limit = {
}
277add = 0.2
}
281if = {
282limit = {
283disease_resistance(scope:disease) > 0.5
}
285add = {
286value = "disease_resistance(scope:disease)"
287subtract = 0.5
288multiply = 0.25
}
}
291if = {
292limit = {
293disease_resistance(scope:disease) > 0.95
}
295add = 0.05
}
297if = {
298limit = {
299disease_resistance(scope:disease) > 0.98
}
301add = 0.1
}
305if = {
306limit = {
307distance_to_squared = {
308location = scope:disease.origin
309value < 150000
}
}
312value = 0
}
}
316percentage_to_meet_their_fate_on_calc = {
317value = 0.25
}
321location_modifier = {
}
338mortality_rate = {
0.3
0.6
}
340character_trait = bubonic_plague_trait
342character_mortality_chance = {
343value = 0.08
344if = {
352add = 0.08
}
354multiply = "disease_presence(scope:disease)"
}
361map_color = {
362lerp = {
363min_color = define:NMapColors|DISEASE_BUBONIC_PLAGUE_MIN
364max_color = define:NMapColors|DISEASE_BUBONIC_PLAGUE_MAX
365factor = "disease_presence(scope:disease)"
}
}
369secondary_map_color = {
370if = {
371limit = {
372disease_affects_pops_here = scope:disease
}
374value = rgb {
100
120
188
}
}
}
383location_spread_threshold = {
384value = 0.30
385if = {
386limit = {
387num_roads = 0
}
397multiply = 1.75
}
399else_if = {
400limit = {
401num_roads >= 0
}
403multiply = 0.50
}
}






