
ZeitalterIn dieser Version geändert
Entdeckungen
Als die frühe Neuzeit anbricht, kartiert man unlängst entdeckte Kontinente, während die Feudalgesellschaft zentralisierten Staaten weicht.
Unternehmenslustige Staaten können in diesem Zeitalter den Grundstein für ein weltweites Großreich legen.
Modifikatoren
Definitionin_game/common/age/00_default.txt:108
109year = 1437
110price_stability = 0.08
111max_price = 4
112hegemons_allowed = yes
113known_goods_demand_threshold = 60
114burgher_max_trade_range = 800
116months_for_exploration_spread = 1800
117unique = {
118exploration_mission_speed = 0.25
119colonial_maintenance_efficiency = 0.50
}
122modifier = {
}
134goods_demand = {
135global_liquor_pop_demand = 0
136global_tobacco_pop_demand = -0.25
137global_coffee_pop_demand = -0.25
138global_sugar_pop_demand = 0.25
139global_tea_pop_demand = -0.1
}
142war_score_from_battles = -0.05
143efficiency = 0.6
145victory_card = 2
147max_ai_privilege_per_estate = {
148nobles_estate = 8
149clergy_estate = 8
150burghers_estate = 9
151peasants_estate = 5
152dhimmi_estate = 6
153tribes_estate = 5
154cossacks_estate = 5
}
157min_ai_privilege_per_estate = {
158nobles_estate = 5
159clergy_estate = 5
160burghers_estate = 7
161peasants_estate = 4
162dhimmi_estate = 4
163tribes_estate = 1
164cossacks_estate = 1
}





