
AktionIn dieser Version geändert
Heilmittel beschaffen
Diese Krankheit, die unsere neuen Bürger befallen hat, lässt sich bekämpfen und zurückdrängen. Viele Doktoren und Schamanen behaupten, Rezepturen und Heilmittel gefunden zu haben, die die Gesundheit der Kranken verbessern könnten. Es ist unsere Pflicht, einen ausreichenden Vorrat davon zu beschaffen.
FaserpflanzenWareeffect
EdelsteineWareeffect
WeihrauchWareeffect
SpirituosenWareeffect
NutzholzWareeffect
HeilmittelWareeffect
QuecksilberWareeffect
IslamReligionsgruppeeffect
Große SeucheSituationselect triggerHeilmittel beschaffenStatischer ModifikatorpotentialDie Erkrankten absondernStatischer ModifikatorallowDie Kranken in Pesthäusern unterbringenStatischer ModifikatorallowDefinitionin_game/common/generic_actions/great_pestilence.txt:1
2type = situation
4ai_tick = daily
5ai_tick_frequency = 40
6automation_tick = daily
7automation_tick_frequency = 7
9exclusive_group = bd_disease_control_actions
11potential = {
12scope:actor ?= {
}
}
18allow = {
19scope:actor ?= {
}
}
25price = price:procure_remedies
27select_trigger = {
28looking_for_a = situation
29target_flag = recipient
30name = "choose_situation" Die Situation wählen:
31column = {
31data = name
}
}
38effect = {
39scope:actor ?= {
41if = {
42limit = {
44OR = {}
}
54add_country_modifier = {
56years = -1
57mode = add_and_extend
58size = {skaliert den Modifikator
59add = {
60desc = "[income|e] factor"
61value = scope:actor.monthly_income_total
62multiply = 0.10
63min = 1
}
}
}
}
68else = {
69add_country_modifier = {
71years = -1
72mode = add_and_extend
73size = {skaliert den Modifikator
74add = {
75desc = "[income|e] factor"
76value = scope:actor.monthly_income_total
77multiply = 0.05
78min = 1
}
}
}
}
85if = {
89every_market_present_in_country = {
90limit = {
91location.continent = continent:america
}
93add_temporary_demand = {
94type = demand:procure_remedies
95scale_with_pop = 0.002
96years = -1
}
}
}
100else = {
101every_market_present_in_country = {
102limit = {
103location.continent = continent:america
}
105add_temporary_demand = {
106type = demand:procure_remedies_no_liquor
107scale_with_pop = 0.002
108years = -1
}
}
}
}
}
117ai_will_do = {
119add = "scope:actor.add_static_modifier_utility(procure_remedies)"
120add = "scope:actor.add_static_modifier_utility(procure_remedies_cost)"
122add = {
123if = {
124limit = {
125scope:actor = {
126OR = {
127country_has_disease = disease:bubonic_plague
128country_has_disease = disease:great_pestilence
}
}
}
132value = 50
}
}
135add = {
136desc = "increased demands"
137value = -10
}
140subtract = {
141desc = "bias against doing stuff"
142value = 1
}
}