Ç̌äwa Regiments
Unit Type

Ç̌äwa Regiments

a_renaissance_cawa
Ç̌äwa Regiments

A better structure system allows the Ç̌äwa to be better trained and become a mighty force for Ethiopia.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Renaissance Heavy Infantry
Maximum Strength1,000
Combat Power1
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Attrition Loss−0.5−0.5
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Mountains10%+10%
Plateau10%+10%
Movement by terrain
Hills−50%−50%
Mountains−50%−50%
Plateau−50%−50%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Infantry

17 units, with what each changes from the template.

Standard units
Men-at-Armsa_men_at_armsRegular−10%+1
Men-at-Armsa_men_at_arms_levyLevy75%−10%+1
Special units
AlabarderosRegular−10%−10%
Jaguar WarriorsRegular+10%−10%
Order Sergeantsa_late_crusader_knightsRegular−5%−5%
Order Sergeantsa_late_crusader_knights_baseRegular−5%−5%
Order Sergeantsa_late_crusader_knights_levyLevy75%−5%−5%
LegionariesRegular−10%−10%−0.5−1
Lodge WarriorsRegular
Reformed MamālīkRegular+10%
Reformed GallowglassLevy75%−10%−5%+2
Ç̌äwa RegimentsRegular−10%−0.5+10%+10%−50%−50%−50%
Early ConquistadorsRegular+20%−10%+10
Janissary GuardsRegular−10%−10%
Late ṮaḡrīRegular+5%+15−0.15
Restored VarangiansRegular+100+20%+20%+10%+15%
WagenburgRegular−10%−10%+2.5%

Location potential
At least one of
↗
Exact conditions

Belongs to 3

Unit Categories
Unit Families

References 10

Prices
Goods Demands
Topographies

Unlocked by 1

Referenced by 1

Scripting 4

Uses 1

References 3

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_discovery_cawa
family = cawa
impact = {
hills = -0.50
mountains = -0.50
plateau = -0.50
}
location_potential = {
}
combat = {
mountains = 0.10
plateau = 0.10
}
gfx_tags = { medium_tag }

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