Ç̌äwa Units
Unit Type

Ç̌äwa Units

a_cawa
Ç̌äwa Units

In Ethiopia, the arsenal of the Ç̌äwa encompasses the formidable curved sword known as the shotel, the versatile spear called the tor, and proficiency in ranged weaponry such as bows and javelins known as armah. Notably, the use of protective armor, including the renowned coat of mail, is prevalent among them, further enhancing their defensive capabilities.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Infantry
Maximum Strength500
Combat Power1
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Attrition Loss−0.5−0.5
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Mountains10%+10%
Plateau10%+10%
Movement by terrain
Hills−50%−50%
Mountains−50%−50%
Plateau−50%−50%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Location potential
At least one of
↗
Exact conditions

Belongs to 3

Ages
Unit Categories
Unit Families

References 10

Prices
Goods Demands
Topographies

Required by 1

Unlocked by 1

Referenced by 1

Scripting 4

Uses 1

References 3

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_renaissance_cawa
family = cawa
impact = {
hills = -0.50
mountains = -0.50
plateau = -0.50
}
location_potential = {
}
combat = {
mountains = 0.10
plateau = 0.10
}
gfx_tags = { medium_tag }

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice