Age of Renaissance Heavy Infantry
Unit Type

Age of Renaissance Heavy Infantry

a_age_2_renaissance_heavy_infantry
Age of Renaissance Heavy Infantry

(This is just a template, should never be seen)

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValue
Maximum Strength1,000
Combat Power1
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Built on Age of Renaissance Heavy Infantry

17 units, with what each changes from the template.

Standard units
Men-at-Armsa_men_at_armsRegular−10%+1
Men-at-Armsa_men_at_arms_levyLevy75%−10%+1
Special units
AlabarderosRegular−10%−10%
Jaguar WarriorsRegular+10%−10%
Order Sergeantsa_late_crusader_knightsRegular−5%−5%
Order Sergeantsa_late_crusader_knights_baseRegular−5%−5%
Order Sergeantsa_late_crusader_knights_levyLevy75%−5%−5%
LegionariesRegular−10%−10%−0.5−1
Lodge WarriorsRegular
Reformed MamālīkRegular+10%
Reformed GallowglassLevy75%−10%−5%+2
Ç̌äwa RegimentsRegular−10%−0.5+10%+10%−50%−50%−50%
Early ConquistadorsRegular+20%−10%+10
Janissary GuardsRegular−10%−10%
Late ṮaḡrīRegular+5%+15−0.15
Restored VarangiansRegular+100+20%+20%+10%+15%
WagenburgRegular−10%−10%+2.5%

Belongs to 2

Unit Categories

References 6

Prices
Goods Demands
Unit Types

Referenced by 15

Scripting 2

References 2

copy_from = a_heavy_infantry
hide = yes
buildable = no
maintenance_demand = early_infantry_maintenance
construction_demand = early_infantry_construction

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