Late Ṯaḡrī
Unit TypeAcross the pillars

Late Ṯaḡrī

a_thagri_2
Late Ṯaḡrī

Generations of Ṯaḡrī service have settled the corps into a hereditary class of frontier wardens. The march is in their bones, the passes mapped in their grandfathers' songs, the drill inherited from their fathers' company. They still draw a peasant's wage and a peasant's bread, yet a column of them can hold the sierra through a full season of campaign while a knightly retinue would starve in a fortnight.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Renaissance Heavy Infantry
Maximum Strength1,000
Combat Power1
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks10%+5%
Movement Speed2
Unit Weight1
Food Storage20+15
Daily Food Consumption0.18−0.15

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Infantry

17 units, with what each changes from the template.

Standard units
Men-at-Armsa_men_at_armsRegular−10%+1
Men-at-Armsa_men_at_arms_levyLevy75%−10%+1
Special units
AlabarderosRegular−10%−10%
Jaguar WarriorsRegular+10%−10%
Order Sergeantsa_late_crusader_knightsRegular−5%−5%
Order Sergeantsa_late_crusader_knights_baseRegular−5%−5%
Order Sergeantsa_late_crusader_knights_levyLevy75%−5%−5%
LegionariesRegular−10%−10%−0.5−1
Lodge WarriorsRegular
Reformed MamālīkRegular+10%
Reformed GallowglassLevy75%−10%−5%+2
Ç̌äwa RegimentsRegular−10%−0.5+10%+10%−50%−50%−50%
Early ConquistadorsRegular+20%−10%+10
Janissary GuardsRegular−10%−10%
Late ṮaḡrīRegular+5%+15−0.15
Restored VarangiansRegular+100+20%+20%+10%+15%
WagenburgRegular−10%−10%+2.5%

Country potential
Location potential
Region: Iberia
Exact conditions

Requires 2

Countries
DLCs

Belongs to 2

Unit Categories

References 8

Pop Types
Prices
Goods Demands
Unit Types

Unlocked by 1

Referenced by 1

Scripting 5

References 5

Game Concepts
Graphics Tags

is_special = yes
upgrades_to_only = a_halberdiers
buildable = yes
construction_demand = thagri_construction
maintenance_demand = thagri_maintenance
limit = {
add = {
desc = "thagr_fort" Ṯaḡr Fort
value = total_effective_building_levels:thagr_fort
}
}

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