Reformed Mamālīk
Unit Type

Reformed Mamālīk

a_mamluk_unit_renaissance
Reformed Mamālīk

The later Mamlūk troops are categorized by a renewed attention to detail and discipline. A series of military reforms are set in place, to restore the old standards and retrain our standing armies.

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StatValuevs Age of Renaissance Heavy Infantry
Maximum Strength1,000
Combat Power1
Morale Damage Done10%+10%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Infantry

17 units, with what each changes from the template.

Standard units
Men-at-Armsa_men_at_armsRegular−10%+1
Men-at-Armsa_men_at_arms_levyLevy75%−10%+1
Special units
AlabarderosRegular−10%−10%
Jaguar WarriorsRegular+10%−10%
Order Sergeantsa_late_crusader_knightsRegular−5%−5%
Order Sergeantsa_late_crusader_knights_baseRegular−5%−5%
Order Sergeantsa_late_crusader_knights_levyLevy75%−5%−5%
LegionariesRegular−10%−10%−0.5−1
Lodge WarriorsRegular
Reformed MamālīkRegular+10%
Reformed GallowglassLevy75%−10%−5%+2
Ç̌äwa RegimentsRegular−10%−0.5+10%+10%−50%−50%−50%
Early ConquistadorsRegular+20%−10%+10
Janissary GuardsRegular−10%−10%
Late ṮaḡrīRegular+5%+15−0.15
Restored VarangiansRegular+100+20%+20%+10%+15%
WagenburgRegular−10%−10%+2.5%

Belongs to 2

Unit Categories

References 8

Pop Types
  • NoblesMercenaries per location
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Unlocked by 1

Referenced by 1

Scripting 2

References 2

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_halberdiers
gfx_tags = { heavy_tag }
mercenaries_per_location = {
pop_type = nobles
multiply = 0.3
}

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