Legionaries
Unit Type

Legionaries

a_legionaries_2
Legionaries

Legionaries trained in the refined arts of close combat, carrying throwing spears and short swords. Their strength lies in steady formations and a military culture of relentless practice.

Unlocked by
Potential
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Renaissance Heavy Infantry
Maximum Strength1,000
Combat Power1
Morale Damage Taken−10%−10%
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative0.5−0.5
Combat Speed1−1
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Infantry

17 units, with what each changes from the template.

Standard units
Men-at-Armsa_men_at_armsRegular−10%+1
Men-at-Armsa_men_at_arms_levyLevy75%−10%+1
Special units
AlabarderosRegular−10%−10%
Jaguar WarriorsRegular+10%−10%
Order Sergeantsa_late_crusader_knightsRegular−5%−5%
Order Sergeantsa_late_crusader_knights_baseRegular−5%−5%
Order Sergeantsa_late_crusader_knights_levyLevy75%−5%−5%
LegionariesRegular−10%−10%−0.5−1
Lodge WarriorsRegular
Reformed MamālīkRegular+10%
Reformed GallowglassLevy75%−10%−5%+2
Ç̌äwa RegimentsRegular−10%−0.5+10%+10%−50%−50%−50%
Early ConquistadorsRegular+20%−10%+10
Janissary GuardsRegular−10%−10%
Late ṮaḡrīRegular+5%+15−0.15
Restored VarangiansRegular+100+20%+20%+10%+15%
WagenburgRegular−10%−10%+2.5%

Country potential
Exact conditions

Requires 2

Formable Countries
  • RomeCountry potential
DLCs

Belongs to 3

Unit Categories
Unit Families

References 8

Pop Types
Prices
Goods Demands

Required by 2

Events
Achievements

Unlocked by 1

Referenced by 1

Scripting 7

References 7

Game Concepts
Graphics Tags

family = legionaries
initiative = -0.5
upgrades_to_only = a_legionaries_3
buildable = yes
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
has_or_had_tag = ROM
}
location_potential = {
}

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