
Topography
Mountains
Mountain terrain has high altitude and also steep slopes with relatively few and narrow flat areas, so it is more difficult for Armies to cross and fight in it, and also more difficult to develop.
Required by 15
Events
Debere Meshwa'eAs soon as it happens, Trigger
Drought in Target ProvinceAs soon as it happens- Perilous WalkTrigger
Expeditions
Highland Prospecting SurveyCan start, On reaching a waypoint…
The Great PilgrimageEach month
Buildings
Mountain Toll CastleLocation potential
PukaraLocation potential
Spiritual RetreatLocation potential
Stone QuarryLocation potential
TerracesLocation potential
Referenced by 26
Unit Types
Ç̌äwa Line InfantryCombat, Impact
Banner CavalryImpact
Byzantine CataphractsCombat
Late Medieval CataphractsCombat
Reformed CataphractsCombat
Heavy CataphractsCombat
Guard CataphractsCombat
Imperial CataphractsCombat
Mentioned in 2
Modifier Types
Static Modifiers
Scripting 44
References 1
- monthly_food_productivity_extreme_penaltyLocation modifier
Mentions 1
ArmyDesc
Required by 4
Script Values
- arabization_maghreb_ratingElse if 2
Illustration Images
- battlefield_topography_listIllustration image 1
- topologyIllustration image 2
Map Modes
- TacticalSecondary map color
Referenced by 36
Scripted Triggers
Ambience Generators
- worlds_cloudsTopography
Mentioned in 2
Fog of WarDesc
Winter LevelDesc
color = terrain_mountain
movement_cost = 2
proximity = {
default = -0.5
}
defender = 2
vegetation_density = 0.2
blocked_in_winter = yes
weather_front_strength_change_percent = 0
weather_cyclone_strength_change_percent = 0
weather_tornado_strength_change_percent = 0










