Ç̌äwa Arquebusiers
Unit Type

Ç̌äwa Arquebusiers

a_discovery_cawa
Ç̌äwa Arquebusiers

The introduction of gunpowder makes the traditional bows and javelins obsolete, but gives a new edge to the Ç̌äwa.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Discovery Heavy Infantry
Maximum Strength1,500
Combat Power1
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Attrition Loss−0.5−0.5
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Mountains10%+10%
Plateau10%+10%
Movement by terrain
Hills−50%−50%
Mountains−50%−50%
Plateau−50%−50%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Discovery Heavy Infantry

15 units, with what each changes from the template.

Standard units
HalberdiersRegular
Special units
Algiers Ojaq JanissariesRegular+10%−10%+2
CoronelíasRegular+15%−10%+2+5%
Dahomey AmazonsRegular+10%−10%+15%+15%
Ç̌äwa ArquebusiersRegular−10%−0.5+10%+10%−50%−50%−50%
ConquistadorsRegular+20%−10%+10
Janissary ArquebusiersRegular−10%−10%
Guardias de OrnatoRegular−20%−20%+1
LandsknechteRegular+10%−10%
Late GallowglassLevy75%−10%−5%+2
Reformed LegionariesRegular−10%−10%−0.5−1
ReisläuferRegular−25%−10%
Aṣ-Ṣaqāliba al-MutaqaddimūnRegular−10%+5%
Hungarian Black ArmyRegular−10%
Pelekyphóroi VarangiansRegular+100+20%+20%+10%+15%

Location potential
At least one of
↗
Exact conditions

Belongs to 3

Ages
Unit Categories
Unit Families

References 10

Prices
Goods Demands
Topographies

Unlocked by 1

Referenced by 1

Scripting 5

Uses 1

References 4

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_reformation_cawa
family = cawa
impact = {
hills = -0.50
mountains = -0.50
plateau = -0.50
}
location_potential = {
}
combat = {
mountains = 0.10
plateau = 0.10
}
gfx_tags = { medium_tag musket_tag }

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