
Unit Type
Lodge Warriors

Lodge Warriors are the most proven fighters of our people, bound by sacred oaths sworn within the Warrior Lodge. Heavily armed and resolute, they anchor the line of battle and inspire those who fight beside them.
| Stat | Value | vs Age of Renaissance Heavy Infantry |
|---|---|---|
Maximum Strength | 1,000 | |
Combat Power | 1 | |
Damage Taken | 100% | |
Initiative | 1 | |
Combat Speed | 2 | |
Frontage | 1 | |
Flanking Ability | 1 | |
Secure Flanks | 5% | |
Movement Speed | 2 | |
Unit Weight | 1 | |
Food Storage | 5 | |
Daily Food Consumption | 0.33 |
Same stats as the template.
Built on
Age of Renaissance Heavy Infantry
17 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||
Men-at-Armsa_men_at_arms | Regular | −10% | +1 | |||||||||||||||||
Men-at-Armsa_men_at_arms_levy | Levy | 75% | −10% | +1 | ||||||||||||||||
| Special units | ||||||||||||||||||||
Alabarderos | Regular | −10% | −10% | |||||||||||||||||
Jaguar Warriors | Regular | +10% | −10% | |||||||||||||||||
Order Sergeantsa_late_crusader_knights | Regular | −5% | −5% | |||||||||||||||||
Order Sergeantsa_late_crusader_knights_base | Regular | −5% | −5% | |||||||||||||||||
Order Sergeantsa_late_crusader_knights_levy | Levy | 75% | −5% | −5% | ||||||||||||||||
Legionaries | Regular | −10% | −10% | −0.5 | −1 | |||||||||||||||
Lodge Warriors | Regular | |||||||||||||||||||
Reformed Mamālīk | Regular | +10% | ||||||||||||||||||
Reformed Gallowglass | Levy | 75% | −10% | −5% | +2 | |||||||||||||||
Ç̌äwa Regiments | Regular | −10% | −0.5 | +10% | +10% | −50% | −50% | −50% | ||||||||||||
Early Conquistadors | Regular | +20% | −10% | +10 | ||||||||||||||||
Janissary Guards | Regular | −10% | −10% | |||||||||||||||||
Late Ṯaḡrī | Regular | +5% | +15 | −0.15 | ||||||||||||||||
Restored Varangians | Regular | +100 | +20% | +20% | +10% | +15% | ||||||||||||||
Wagenburg | Regular | −10% | −10% | +2.5% | ||||||||||||||||
Location potential
Country potential
- Government:
Tribe - None of↗
- CapitalAt least one of
- Region: MesoamericaorCentral America
- Area: XaliscoorTlacuitlapan
- CapitalContinent: America
Exact conditions
Requires 2
Government Types
TribeCountry potential
Modifier Types
May Build North American WarriorsLocation potential
Belongs to 2
Ages
RenaissanceAge
Unit Categories
Heavy InfantryCategory
References 7
Prices
- Heavy Infantry Build Costby namePrice to build
- Heavy Infantry Maintenance Costby nameMaintenance price
- Heavy Infantry Reinforcement Costby namePrice to reinforce
Goods Demands
- Warriors ConstructionConstruction goods
- Warriors MaintenanceMaintenance goods
Unit Types
Age of Renaissance Heavy InfantrySame as
HalberdiersUpgrades to
Mentioned in 2
Buildings
Warrior LodgeDesc
Modifier Types
Scripting 3
Uses 2
- is_capital_in_south_america_or_carribeanCountry potential
- is_capital_mesoamericaCountry potential
References 1
- heavy_tagGfx tags
is_special = yes
buildable = yes


















