
Unit Category
Heavy Infantry
Heavy infantry are units of soldiers who fight on foot and generally make up the majority of regular armies.
- Build time
- 30 days
References 5
Prices
- Heavy Infantry Build Costby namePrice to build
- Heavy Infantry Maintenance Costby nameMaintenance price
- Heavy Infantry Reinforcement Costby namePrice to reinforce
Goods Demands
- Infantry ConstructionConstruction goods
- Infantry MaintenanceMaintenance goods
Members 95
Unit Types
Ç̌äwa Line InfantryCategory
Janissary Line InfantryCategory
Age of Traditions Heavy InfantryCategory
Age of Renaissance Heavy InfantryCategory
Age of Discovery Heavy InfantryCategory
Age of Reformation Heavy InfantryCategory
Age of Absolutism Heavy InfantryCategory
Age of Revolutions Heavy InfantryCategory
Ahl Tīnmal SpearmenCategory
AkritaiCategory
Mentioned in 4
Modifier Types
Scripting 113
References 12
Script Values
- standard_inf_recruitment_timeBuild time
Game Concepts
Combat SpeedCombat speed
Damage TakenDamage taken
Flanking AbilityFlanking ability
Daily Food ConsumptionFood consumption per strength
Food StorageFood storage per strength
FrontageFrontage
InitiativeInitiative
Maximum StrengthMax strength
Movement SpeedMovement speed
Required by 110
Unit Illustrations
- army_infantryTrigger
- army_infantry_2Trigger
- army_infantry_2_east_asian_gfxTrigger
- army_infantry_2_light_tagTrigger
- army_infantry_2_light_tag_east_asian_gfxTrigger
- army_infantry_2_light_tag_middle_east_gfxTrigger
- army_infantry_2_middle_east_gfxTrigger
- army_infantry_3Trigger
- army_infantry_3_african_gfxTrigger
- army_infantry_3_east_asian_gfxTrigger
Referenced by 1
fallback = "army_infantry"
is_army = yes
assault = yes
is_garrison = yes
supply_weight = 1.0
startup_amount = 20
ai_weight = 0.5








