
Unit Type
Restored Varangians

Powerful warriors that originally hailed from the northern Viking lands, these select few ferocious soldiers make up the core of the royal guard. Armed with axes and shields, they have often been described as pelekyphóroi bárbaroi, axe-wielding barbarians.
Requires
ArmoryAdvance
ArmoryAdvancePotential
Is or was
Byzantium
Byzantium| Stat | Value | vs Age of Renaissance Heavy Infantry |
|---|---|---|
Maximum Strength | 1,100 | +100 |
Combat Power | 1 | |
Morale Damage Done | 20% | +20% |
Strength Damage Done | 20% | +20% |
Damage Taken | 100% | |
Initiative | 1 | |
Combat Speed | 2 | |
Frontage | 1 | |
Flanking Ability | 1 | |
Secure Flanks | 5% | |
Movement Speed | 2 | |
Unit Weight | 1 | |
Food Storage | 5 | |
Daily Food Consumption | 0.33 | |
| Damage by terrain | ||
Coastal | 10% | +10% |
River | 15% | +15% |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Renaissance Heavy Infantry
17 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||
Men-at-Armsa_men_at_arms | Regular | −10% | +1 | |||||||||||||||||
Men-at-Armsa_men_at_arms_levy | Levy | 75% | −10% | +1 | ||||||||||||||||
| Special units | ||||||||||||||||||||
Alabarderos | Regular | −10% | −10% | |||||||||||||||||
Jaguar Warriors | Regular | +10% | −10% | |||||||||||||||||
Order Sergeantsa_late_crusader_knights | Regular | −5% | −5% | |||||||||||||||||
Order Sergeantsa_late_crusader_knights_base | Regular | −5% | −5% | |||||||||||||||||
Order Sergeantsa_late_crusader_knights_levy | Levy | 75% | −5% | −5% | ||||||||||||||||
Legionaries | Regular | −10% | −10% | −0.5 | −1 | |||||||||||||||
Lodge Warriors | Regular | |||||||||||||||||||
Reformed Mamālīk | Regular | +10% | ||||||||||||||||||
Reformed Gallowglass | Levy | 75% | −10% | −5% | +2 | |||||||||||||||
Ç̌äwa Regiments | Regular | −10% | −0.5 | +10% | +10% | −50% | −50% | −50% | ||||||||||||
Early Conquistadors | Regular | +20% | −10% | +10 | ||||||||||||||||
Janissary Guards | Regular | −10% | −10% | |||||||||||||||||
Late Ṯaḡrī | Regular | +5% | +15 | −0.15 | ||||||||||||||||
Restored Varangians | Regular | +100 | +20% | +20% | +10% | +15% | ||||||||||||||
Wagenburg | Regular | −10% | −10% | +2.5% | ||||||||||||||||
Requires 1
ByzantiumCountry potential
Belongs to 3
Ages
RenaissanceAge
Unit Categories
Heavy InfantryCategory
Unit Families
- VarangiansFamily
References 7
Prices
- Heavy Infantry Build Costby namePrice to build
- Heavy Infantry Maintenance Costby nameMaintenance price
- Heavy Infantry Reinforcement Costby namePrice to reinforce
Goods Demands
- Early Infantry ConstructionConstruction goods
- Early Infantry MaintenanceMaintenance goods
Unit Types
Age of Renaissance Heavy InfantrySame as
Pelekyphóroi VarangiansUpgrades to only
Unlocked by 1
Restored VarangiansRenaissanceUnlock unit
Referenced by 1
Varangian GuardUpgrades to only
Scripting 7
References 7
Game Concepts
CoastalCombat
Maximum StrengthMax strength
Morale Damage DoneMorale damage done
RiverCombat
Strength Damage DoneStrength damage done
is_special = yes
location_trigger = {
is_capital = yes
}
buildable = yes

















