Restored Varangians
Unit Type

Restored Varangians

a_varangians_2
Restored Varangians

Powerful warriors that originally hailed from the northern Viking lands, these select few ferocious soldiers make up the core of the royal guard. Armed with axes and shields, they have often been described as pelekyphóroi bárbaroi, axe-wielding barbarians.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Renaissance Heavy Infantry
Maximum Strength1,100+100
Combat Power1
Morale Damage Done20%+20%
Strength Damage Done20%+20%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Coastal10%+10%
River15%+15%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Renaissance Heavy Infantry

17 units, with what each changes from the template.

Standard units
Men-at-Armsa_men_at_armsRegular−10%+1
Men-at-Armsa_men_at_arms_levyLevy75%−10%+1
Special units
AlabarderosRegular−10%−10%
Jaguar WarriorsRegular+10%−10%
Order Sergeantsa_late_crusader_knightsRegular−5%−5%
Order Sergeantsa_late_crusader_knights_baseRegular−5%−5%
Order Sergeantsa_late_crusader_knights_levyLevy75%−5%−5%
LegionariesRegular−10%−10%−0.5−1
Lodge WarriorsRegular
Reformed MamālīkRegular+10%
Reformed GallowglassLevy75%−10%−5%+2
Ç̌äwa RegimentsRegular−10%−0.5+10%+10%−50%−50%−50%
Early ConquistadorsRegular+20%−10%+10
Janissary GuardsRegular−10%−10%
Late ṮaḡrīRegular+5%+15−0.15
Restored VarangiansRegular+100+20%+20%+10%+15%
WagenburgRegular−10%−10%+2.5%

Location trigger
Is the Capital
Country potential
Is or was Byzantium
Exact conditions

Requires 1

Belongs to 3

Unit Categories
Unit Families

References 7

Prices
Goods Demands

Unlocked by 1

Referenced by 1

Scripting 7

References 7

Game Concepts
Graphics Tags

is_special = yes
upgrades_to_only = a_varangians_3
combat = {
coastal = 0.10
river = 0.15
}
location_trigger = {
is_capital = yes
}
country_potential = {
has_or_had_tag = BYZ
}
buildable = yes
family = varangians
gfx_tags = { axe_tag heavy_tag }

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