Varangian Guard
Unit Type

Varangian Guard

a_varangians
Varangian Guard

Powerful warriors that originally hailed from the northern Viking lands, these select few ferocious soldiers make up the core of the royal guard. Armed with axes and shields, they have often been described as pelekyphóroi bárbaroi, axe-wielding barbarians.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Infantry
Maximum Strength600+100
Combat Power1
Morale Damage Done20%+20%
Strength Damage Done20%+20%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Coastal10%+10%
River15%+15%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Location trigger
Is the Capital
Country potential
Is or was Byzantium
Exact conditions

Requires 1

Belongs to 3

Ages
Unit Categories
Unit Families

References 7

Prices
Goods Demands

Mentioned in 3

Modifier Types
Auto Modifiers
Scripting 7

References 7

Game Concepts
Graphics Tags

content_priority = 500
is_special = yes
upgrades_to_only = a_varangians_2
combat = {
coastal = 0.10
river = 0.15
}
location_trigger = {
is_capital = yes
}
country_potential = {
has_or_had_tag = BYZ
}
buildable = yes
family = varangians
gfx_tags = { axe_tag heavy_tag }

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