Ṯaḡrī
Unit TypeAcross the pillars

Ṯaḡrī

a_thagri
Ṯaḡrī

Drawn from the marcher villages of the ṯuḡūr, the ṯaḡrī fight as foot spearmen who know every pass and watercourse of the Andalusi frontier. They train cheaply on village rations, march for weeks on what a Castilian column eats in days, and answer the call at the first beacon. Their weapons are plain and their pay is meager, yet no force in Iberia matches their endurance along the mountain marches.

Unlocked by
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Price to build by name
Price to reinforce by name
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StatValuevs Age of Traditions Heavy Infantry
Maximum Strength500
Combat Power1
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks10%+5%
Movement Speed2
Unit Weight1
Food Storage15+10
Daily Food Consumption0.23−0.1

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Country potential
Location potential
Region: Iberia
Exact conditions

Requires 2

Countries
DLCs

Belongs to 2

Ages
Unit Categories

References 8

Pop Types
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Goods Demands
Unit Types

Unlocked by 1

Scripting 5

References 5

Game Concepts
Graphics Tags

is_special = yes
upgrades_to_only = a_thagri_2
buildable = yes
construction_demand = thagri_construction
maintenance_demand = thagri_maintenance
limit = {
add = {
desc = "thagr_fort" Ṯaḡr Fort
value = total_effective_building_levels:thagr_fort
}
}

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