Early Legionaries
Unit Type

Early Legionaries

a_legionaries_1
Early Legionaries

The Early Legionaries uphold the oldest traditions of drill and discipline. Spears, broad shields, and firm cohesion let them stand fast even as the battle twists around them.

Unlocked by
Potential
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Infantry
Maximum Strength500
Combat Power1
Morale Damage Taken−10%−10%
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative0.5−0.5
Combat Speed1−1
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Country potential
Exact conditions

Requires 2

Formable Countries
  • RomeCountry potential
DLCs

Belongs to 3

Ages
Unit Categories
Unit Families

References 8

Pop Types
Prices
Goods Demands
Unit Types

Required by 2

Events
Achievements

Unlocked by 1

Scripting 7

References 7

Game Concepts
Graphics Tags

family = legionaries
initiative = -0.5
upgrades_to_only = a_legionaries_2
buildable = yes
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
has_or_had_tag = ROM
}
location_potential = {
}

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