
Unit Type
Early Legionaries

The Early Legionaries uphold the oldest traditions of drill and discipline. Spears, broad shields, and firm cohesion let them stand fast even as the battle twists around them.
Requires
Iron WorkingAdvance
Iron WorkingAdvancePotential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Is or was
Rome
| Stat | Value | vs Age of Traditions Heavy Infantry |
|---|---|---|
Maximum Strength | 500 | |
Combat Power | 1 | |
Morale Damage Taken | −10% | −10% |
Strength Damage Taken | −10% | −10% |
Damage Taken | 100% | |
Initiative | 0.5 | −0.5 |
Combat Speed | 1 | −1 |
Frontage | 1 | |
Flanking Ability | 1 | |
Secure Flanks | 5% | |
Movement Speed | 2 | |
Unit Weight | 1 | |
Food Storage | 5 | |
Daily Food Consumption | 0.33 |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Traditions Heavy Infantry
22 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | |||||||||||||||||||||||
Champions | Regular | ||||||||||||||||||||||
Chieftains | Levy | 75% | |||||||||||||||||||||
Footmen | Regular | −5% | |||||||||||||||||||||
Footmen Levy | Levy | 75% | −5% | ||||||||||||||||||||
Warriors | Levy | 75% | |||||||||||||||||||||
| Special units | |||||||||||||||||||||||
Ahl Tīnmal Spearmen | Regular | +5% | +10% | +1 | |||||||||||||||||||
Akritai | Regular | −10% | |||||||||||||||||||||
Ç̌äwa Units | Regular | −10% | −0.5 | +10% | +10% | −50% | −50% | −50% | |||||||||||||||
Clan Retainers | Regular | +2 | |||||||||||||||||||||
Crusader Sergeantsa_crusader_knights | Regular | −5% | −5% | ||||||||||||||||||||
Crusader Sergeantsa_crusader_knights_base | Regular | −5% | −5% | ||||||||||||||||||||
Crusader Sergeantsa_crusader_knights_levy | Levy | 75% | −5% | −5% | |||||||||||||||||||
Gallowglass | Levy | 75% | −10% | −5% | +2 | +10% | |||||||||||||||||
Hafsid Ghulām | Regular | +10% | −5% | ||||||||||||||||||||
Khmer Ballista Elephants | Regular | +2 | −0.05 | −10% | +20% | −25% | |||||||||||||||||
Early Legionaries | Regular | −10% | −10% | −0.5 | −1 | ||||||||||||||||||
Early Mamālīk | Regular | +10% | |||||||||||||||||||||
Masmuda Atlas Infantry | Levy | 75% | −5% | −10% | +2 | +15% | +20% | +10% | +10% | +15% | |||||||||||||
Mulaṯṯamūn Spearmen | Regular | +5% | −10% | +1 | |||||||||||||||||||
Ṯaḡrī | Regular | +5% | +10 | −0.1 | |||||||||||||||||||
Varangian Guard | Regular | +100 | +20% | +20% | +10% | +15% | |||||||||||||||||
Zayyanid Ghulām | Regular | +10% | +1 | ||||||||||||||||||||
Country potential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Has DLC:
Fate of the Phoenix - Is or was
Rome
Exact conditions
Requires 2
Formable Countries
RomeCountry potential
DLCs
Fate of the PhoenixCountry potential
Belongs to 3
Ages
TraditionsAge
Unit Categories
Heavy InfantryCategory
Unit Families
- LegionariesFamily
References 8
Pop Types
SoldiersMercenaries per location
Prices
- Heavy Infantry Build Costby namePrice to build
- Heavy Infantry Maintenance Costby nameMaintenance price
- Heavy Infantry Reinforcement Costby namePrice to reinforce
Goods Demands
- Early Heavy Infantry ConstructionConstruction goods
- Early Heavy Infantry MaintenanceMaintenance goods
Unit Types
Age of Traditions Heavy InfantrySame as
LegionariesUpgrades to only
Required by 2
Events
Glory to the Target UnitAs soon as it happens, Trigger
Achievements
Give Me Back My Legions!Happened
Unlocked by 1
Early LegionariesTraditionsUnlock unit
Scripting 7
References 7
Game Concepts
Combat SpeedCombat speed
InitiativeInitiative
Morale Damage TakenMorale damage taken
Strength Damage TakenStrength damage taken
Graphics Tags
- heavy_tagGfx tags
- legionary_tagGfx tags
- sword_tagGfx tags
buildable = yes
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
}
location_potential = {
}

















