Event
The Terror of Brigands

Recent famines and devastating outbreaks of plague have plunged much of the country into chaos, leaving entire areas at the mercy of their fortune. In Target Area, the collapse of order has transformed the area into a lawless wasteland.
Bands of armed brigands now roam the countryside unchecked, looting villages, ambushing travelers, and terrorizing the already desperate local population. The absence of authority has left the people to fend for themselves, with little hope of relief as the rest of the Flavor Rank struggles to recover from its own turmoil.
Definitionin_game/events/disaster/time_of_troubles.txt:268
269type = country_event
270category = disaster_event
271title = time_of_troubles.5.title The Terror of Brigands
272desc = time_of_troubles.5.desc Recent famines and devastating outbreaks of plague have plunged much of the country into chaos, leaving entire areas at the mercy of their fortune. In Target Area, the collapse of order has transformed the area into a lawless wasteland.
Bands of armed brigands now roam the countryside unchecked, looting villages, ambushing travelers, and terrorizing the already desperate local population. The absence of authority has left the people to fend for themselves, with little hope of relief as the rest of the Flavor Rank struggles to recover from its own turmoil.
Bands of armed brigands now roam the countryside unchecked, looting villages, ambushing travelers, and terrorizing the already desperate local population. The absence of authority has left the people to fend for themselves, with little hope of relief as the rest of the Flavor Rank struggles to recover from its own turmoil.
273outcome = neutral
274image = "gfx/interface/illustrations/disaster/time_of_troubles.dds"
276trigger = {
}
284immediate = {
285ruler_or_regent = {
285save_scope_as = target_character
}
286ordered_province = {
288order_by = {
289value = province_average_control
290multiply = -1
}
292check_range_bounds = no
293max = 1
298province_capital = {
298save_scope_as = target_location
}
299save_scope_as = target_province
300area = {
301save_scope_as = target_area
}
}
305create_character = {
306save_scope_as = target_character_2
307birth_location = scope:target_location
308create_in_limbo = yes
}
}