Scripted Effect
set_up_oirat
- Not shown in the game's tooltipTarget locationWhile
- Count: 12
- Create sub unit with owner: Type:
a_steppe_horse_archers· Owner:
Oirat
- Will create
Oirat - Not shown in the game's tooltip
Oirat- Set capital: Target location
- Will become a army
- Will become a
Steppe Horde - Changes Succession Law to
Tribal Oldest Male - setup_societal_values: Centralization vs decentralization: -60 · Traditionalist vs innovative: 40 · Spiritualist vs humanist: -50 · Aristocracy vs plutocracy: -60 · Serfdom vs free subjects: 50 · Mercantilism vs free trade: 50 · Belligerent vs conciliatory: -80 · Quality vs quantity: -50 · Offensive vs defensive: -90 · Land vs naval: -80 · Capital economy vs traditional economy: 100 · Individualism vs communalism: 60 · Outward vs inward: -20
- Not shown in the game's tooltipreset_all_societal_values
- reset_societal_value: Type:
centralization_vs_decentralizationcentralization_vs_decentralizationwill be set to 0↗ - reset_societal_value: Type:
traditionalist_vs_innovativetraditionalist_vs_innovativewill be set to 0↗ - reset_societal_value: Type:
spiritualist_vs_humanistspiritualist_vs_humanistwill be set to 0↗ - reset_societal_value: Type:
aristocracy_vs_plutocracyaristocracy_vs_plutocracywill be set to 0↗ - reset_societal_value: Type:
serfdom_vs_free_subjectsserfdom_vs_free_subjectswill be set to 0↗ - reset_societal_value: Type:
mercantilism_vs_free_trademercantilism_vs_free_tradewill be set to 0↗ - reset_societal_value: Type:
belligerent_vs_conciliatorybelligerent_vs_conciliatorywill be set to 0↗ - reset_societal_value: Type:
quality_vs_quantityquality_vs_quantitywill be set to 0↗ - reset_societal_value: Type:
offensive_vs_defensiveoffensive_vs_defensivewill be set to 0↗ - reset_societal_value: Type:
land_vs_navalland_vs_navalwill be set to 0↗ - reset_societal_value: Type:
capital_economy_vs_traditional_economycapital_economy_vs_traditional_economywill be set to 0↗ - reset_societal_value: Type:
individualism_vs_communalismindividualism_vs_communalismwill be set to 0↗ - reset_societal_value: Type:
outward_vs_inwardoutward_vs_inwardwill be set to 0↗
- reset_societal_value: Type:
- +60 towards
Centralization - +40 towards
Innovative - +50 towards
Spiritualist - +60 towards
Aristocracy - +50 towards
Free Subjects - +50 towards
Free Trade - +80 towards
Belligerent - +50 towards
Quality - +90 towards
Offensive - +80 towards
Land - +100 towards
Traditional Economy - +60 towards
Communalism - +20 towards
Outward
- IfHas a Country Rank level of < 3ThenSets Country Rank to
Kingdom - Gain +20 Horde Unity
- Gain +3,000 Ducats
Nobility gains +50% Estate Satisfaction
Clergy gains +50% Estate Satisfaction
Commoners gains +50% Estate Satisfaction
Burghers gains +50% Estate Satisfaction- Every owned locationGains +100% Control
- Every provincewhereAny location in provinceIs NOT coreChange province integration: core
Exact script
Grants 3
Government Types
Steppe HordeHidden effect 2
Heir Selections
Tribal Oldest MaleHidden effect 2
Country Ranks
KingdomHidden effect 2
Changes 4
References 1
OiratCreate country from cores in our locations, Hidden effect 1…
Used by 1
Rise of the Oirat ConfederationOption 1, Option 2
Scripting 4
Uses 1
- setup_societal_valuesaristocracy_vs_plutocracy = -60 · belligerent_vs_conciliatory = -80 · capital_economy_vs_traditional_economy = 100 · centralization_vs_decentralization = -60 · individualism_vs_communalism = 60 · land_vs_naval = -80 · mercantilism_vs_free_trade = 50 · offensive_vs_defensive = -90 · outward_vs_inward = -20 · quality_vs_quantity = -50 · serfdom_vs_free_subjects = 50 · spiritualist_vs_humanist = -50 · traditionalist_vs_innovative = 40Hidden effect 2
References 3
- control_radical_bonusHidden effect 2
- estate_satisfaction_radical_bonusHidden effect 2
- horde_unity_extreme_bonusHidden effect 2