
Unit Type
Heavy Cataphracts

The Heavy Cataphracts ride in layered armor that deflects most missiles and blades. Organized into wedges of elite fighters, they break enemy lines with repeated charges that few formations can withstand.
Requires
BarracksAdvance
BarracksAdvancePotential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - CultureBelongs to the Roman Culture Group
| Stat | Value | vs Age of Reformation Heavy Cavalry |
|---|---|---|
Maximum Strength | 800 | |
Combat Power | 2.85 | |
Morale Damage Done | 33% | +33% |
Strength Damage Taken | −25% | −25% |
Damage Taken | 30% | |
Initiative | 2 | |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 2.25 | −0.25 |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Hills | −10% | −10% |
Jungle | — | +10% |
Mountains | −15% | −5% |
River | — | +10% |
Wetlands | −10% | |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Reformation Heavy Cavalry
9 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||||||||
Heavy Lancers | Regular | |||||||||||||||||||||||||
Late Cavaliers | Levy | 75% | −25% | −25% | +10% | +10% | +10% | +10% | ||||||||||||||||||
| Special units | ||||||||||||||||||||||||||
Banner Cavalry | Regular | +10% | +4 | +10% | −15% | −10% | −35% | +10% | −20% | |||||||||||||||||
Heavy Cataphracts | Regular | +33% | −25% | −0.25 | −10% | +10% | −5% | +10% | ||||||||||||||||||
Barded Camelrya_heavy_camelry_4 | Regular | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||||||
Barded Camelrya_heavy_camelry_levy_4 | Levy | 75% | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||||||
Siamese Elephant Cavalry | Regular | +25% | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | ||||||||||||||||
Sowar Cavalry | Regular | +15% | +4 | |||||||||||||||||||||||
Winged Hussars | Regular | +25% | +2 | |||||||||||||||||||||||
Country potential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Has DLC:
Fate of the Phoenix - CultureBelongs to the Roman Culture Group
Location potential
- Dominant CultureBelongs to the Roman Culture Group
- OwnerCultureBelongs to the Roman Culture Group
Exact conditions
Requires 2
Culture Groups
- RomanCountry potential
DLCs
Fate of the PhoenixCountry potential
Belongs to 3
Ages
ReformationAge
Unit Categories
Heavy CavalryCategory
Unit Families
- CataphractsFamily
References 10
Prices
- Heavy Cavalry Build Costby namePrice to build
- Heavy Cavalry Maintenance Costby nameMaintenance price
- Heavy Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Expensive Heavy Cavalry ConstructionConstruction goods
- Expensive Heavy Cavalry MaintenanceMaintenance goods
Unit Types
Age of Reformation Heavy CavalrySame as
Guard CataphractsUpgrades to only
Unlocked by 1
Heavy CataphractsReformationUnlock unit
Referenced by 1
Reformed CataphractsUpgrades to only
Scripting 8
Uses 1
- unit_byzantine_cataphracts_location_triggerLocation potential
References 6
Game Concepts
Morale Damage DoneMorale damage done
Movement SpeedMovement speed
Strength Damage TakenStrength damage taken
Graphics Tags
- cataphract_tagGfx tags
- heavy_tagGfx tags
- spear_tagGfx tags
Referenced by 1
build_time_modifier = 0.50
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
}
buildable = yes


























