
Modifier Type
Local Food Production %
This impacts how much Food is produced in a Location.
Percentage · higher is better · Location
| Negative Prosperity | Static Modifier | +50% | |
Terraces Per level, by goods access | Building | +25% | |
| Fishing Brotherhood | Static Modifier | +25% | |
| Food Supply of Europe | Static Modifier | +25% | |
| Granary of the Mediterranean | Static Modifier | +25% | |
| Restoration of the Ancestral Seat | Static Modifier | +25% | |
| Recovering from Raids | Static Modifier | +25% | |
| Refused Cooperation with Mesta Council | Static Modifier | +25% | |
| Efficient Market System | Static Modifier | +25% | |
| Surplus Food | Static Modifier | +25% | |
| Volcanic Soil | Static Modifier | +25% | |
Manorial Custumals Location modifier | Urban Right | +25% | |
Farmlands Location modifier | Vegetation | +25% | |
| Three Sister Harvest | Static Modifier | +16.5% | |
| Quivira Discovered | Static Modifier | +16.5% | |
| Major River Flowing Through | Static Modifier | +16.5% | |
| Bountiful Harvest | Static Modifier | +12.5% | |
| Expanded Food Production | Static Modifier | +12.5% | |
| Weather Front Passed | Static Modifier | +12.5% | |
| Minority Prospers | Static Modifier | +12.5% | |
| Large River Flowing Through | Static Modifier | +12.5% | |
Baray Per level, by goods access | Building | +10% | |
| Large River Flowing Through | Static Modifier | +10% | |
Charter of Religious Freedom Location modifier | Urban Right | +10% | |
Aqueduct System Per level, by goods access | Building | +7.5% | |
Incamisana Per level, by goods access | Building | +7.5% | |
Desert Power Location modifier 1 | Estate Privilege | +7.5% | |
Rural Settlement Rank modifier | Location Rank | +7.5% | |
| Improvement in Irrigation | Static Modifier | +7.5% | |
| River Flowing Through | Static Modifier | +7.5% | |
Grasslands Location modifier | Vegetation | +7.5% | |
Jungle Location modifier | Vegetation | +7.5% | |
Woods Location modifier | Vegetation | +7.5% | |
Bund Per level, by goods access | Building | +5% | |
Cultivators Location modifier | Calling | +5% | |
| Agricultural Revolution | Static Modifier | +5% | |
| Coastal | Static Modifier | +5% | |
| New Granges | Static Modifier | +5% | |
| Osaka Castle | Static Modifier | +5% | |
| Drained Marshes | Static Modifier | +5% | |
| River Flowing Through | Static Modifier | +5% | |
Irrigation Per level, by goods access | Building | +2.5% | |
Polders Per level, by goods access | Building | +2.5% | |
Pound Lock Canal Per level, by goods access | Building | +2.5% | |
Mountain Location modifier | Holy Site Type | +2.5% | |
| Introduction of Self-Sharpening Plows | Static Modifier | +2.5% | |
| Refused to Import Food | Static Modifier | +2.5% | |
| Development | Static Modifier | +0.25% | |
Elephant Hunting Grounds Per level, by goods access | Building | −5% | |
| Wind Damage | Static Modifier | −5% | |
| War Enemy Armies | Static Modifier | −5% | |
| Nixtamalized Maize Reintroduced | Static Modifier | −10% | |
Hills Location modifier | Topography | −10% | |
Wetlands Location modifier | Topography | −10% | |
| Murrain | Static Modifier | −15% | |
| Salted the Soil | Static Modifier | −15% | |
| Sandstorm | Static Modifier | −15% | |
| Merino Wool | Static Modifier | −20% | |
| Raised Levies | Static Modifier | −20% | |
| Tornado Passed | Static Modifier | −20% | |
Mountains Location modifier | Topography | −20% | |
| Horrible Food Conditions | Static Modifier | −25% | |
| Fewer Fisheries | Static Modifier | −25% | |
| Pandora's Evils | Static Modifier | −25% | |
| Snow Storm | Static Modifier | −25% | |
| Mild Winter | Static Modifier | −25% | |
| Famine & Bad Crops | Static Modifier | −33% | |
| Ports Raided | Static Modifier | −33% | |
Desert Location modifier | Vegetation | −33% | |
| Local Abuses | Static Modifier | −50% | |
| Recent White Storm | Static Modifier | −50% | |
| Scorched Earth | Static Modifier | −50% | |
| Short Harvest | Static Modifier | −50% | |
| Stolen Supplies | Static Modifier | −50% | |
| Normal Winter | Static Modifier | −50% | |
| Famine | Static Modifier | −75% | |
| Severe Winter | Static Modifier | −200% |
percent = yes
game_data = {
category = location
}
























