Local Food Production %
Modifier Type

Local Food Production %

local_monthly_food_modifier

This impacts how much Food is produced in a Location.

Percentage · higher is better · Location

Negative ProsperityStatic Modifier+50%
Terraces Per level, by goods accessBuilding+25%
Fishing BrotherhoodStatic Modifier20 years+25%
Food Supply of EuropeStatic Modifier20 years+25%
Granary of the MediterraneanStatic Modifier20 years+25%
Restoration of the Ancestral SeatStatic Modifier10 years+25%
Recovering from RaidsStatic Modifier4 years+25%
Refused Cooperation with Mesta CouncilStatic Modifier100 years+25%
Efficient Market SystemStatic Modifier10 years+25%
Surplus FoodStatic Modifier3 years+25%
Volcanic SoilStatic Modifier20–100 years+25%
Manorial Custumals Location modifierUrban Right+25%
Farmlands Location modifierVegetation+25%
Three Sister HarvestStatic Modifier10 years+16.5%
Quivira DiscoveredStatic ModifierPermanent+16.5%
Major River Flowing ThroughStatic Modifier+16.5%
Bountiful HarvestStatic Modifier1–24 years+12.5%
Expanded Food ProductionStatic Modifier6 months – 20 years+12.5%
Weather Front PassedStatic Modifier+12.5%
Minority ProspersStatic Modifier10 years+12.5%
Large River Flowing ThroughStatic Modifier+12.5%
Baray Per level, by goods accessBuilding+10%
Large River Flowing ThroughStatic Modifier+10%
Charter of Religious Freedom Location modifierUrban Right+10%
Aqueduct System Per level, by goods accessBuilding+7.5%
Incamisana Per level, by goods accessBuilding+7.5%
Desert Power Location modifier 1Estate Privilege+7.5%
Rural Settlement Rank modifierLocation Rank+7.5%
Improvement in IrrigationStatic Modifier10 years+7.5%
River Flowing ThroughStatic Modifier+7.5%
Grasslands Location modifierVegetation+7.5%
Jungle Location modifierVegetation+7.5%
Woods Location modifierVegetation+7.5%
Bund Per level, by goods accessBuilding+5%
Cultivators Location modifierCalling+5%
Agricultural RevolutionStatic Modifier10 years+5%
CoastalStatic Modifier+5%
New GrangesStatic Modifier5 years+5%
Osaka CastleStatic ModifierPermanent+5%
Drained MarshesStatic ModifierPermanent+5%
River Flowing ThroughStatic Modifier+5%
Irrigation Per level, by goods accessBuilding+2.5%
Polders Per level, by goods accessBuilding+2.5%
Pound Lock Canal Per level, by goods accessBuilding+2.5%
Mountain Location modifierHoly Site Type+2.5%
Introduction of Self-Sharpening PlowsStatic Modifier10 years+2.5%
Refused to Import FoodStatic Modifier5 years+2.5%
DevelopmentStatic Modifier+0.25%
Elephant Hunting Grounds Per level, by goods accessBuilding−5%
Wind DamageStatic Modifier−5%
War Enemy ArmiesStatic Modifier−5%
Nixtamalized Maize ReintroducedStatic Modifier30 years−10%
Hills Location modifierTopography−10%
Wetlands Location modifierTopography−10%
MurrainStatic Modifier3 years−15%
Salted the SoilStatic Modifier100 years−15%
SandstormStatic Modifier−15%
Merino WoolStatic ModifierPermanent−20%
Raised LeviesStatic Modifier−20%
Tornado PassedStatic Modifier−20%
Mountains Location modifierTopography−20%
Horrible Food ConditionsStatic Modifier15 years−25%
Fewer FisheriesStatic Modifier50 years−25%
Pandora's EvilsStatic Modifier10 years−25%
Snow StormStatic Modifier−25%
Mild WinterStatic Modifier−25%
Famine & Bad CropsStatic Modifier5 years−33%
Ports RaidedStatic Modifier5 years−33%
Desert Location modifierVegetation−33%
Local AbusesStatic Modifier5 years−50%
Recent White StormStatic Modifier1 year−50%
Scorched EarthStatic Modifier1 year−50%
Short HarvestStatic Modifier1 year−50%
Stolen SuppliesStatic Modifier6 months−50%
Normal WinterStatic Modifier−50%
FamineStatic Modifier5 years−75%
Severe WinterStatic Modifier−200%

Scripting 2

Mentions 2

percent = yes
game_data = {
category = location
}

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