
Modifier Type
Local Population Capacity %
This impacts how many Pops can live in this Location.
Percentage · higher is better · Location
Mediterranean Location modifier | Climate | +150% | |
Oceanic Location modifier | Climate | +100% | |
Subtropical Location modifier | Climate | +100% | |
Continental Location modifier | Climate | +50% | |
Tropical Location modifier | Climate | +50% | |
City Location modifier | Holy Site Type | +50% | |
Megalopolis Rank modifier | Location Rank | +50% | |
| Major River Flowing Through | Static Modifier | +50% | |
| Large River Flowing Through | Static Modifier | +40% | |
| Large River Flowing Through | Static Modifier | +30% | |
City Rank modifier | Location Rank | +25% | |
| Coastal | Static Modifier | +25% | |
| River Flowing Through | Static Modifier | +20% | |
Ville Franche Rights Location modifier | Urban Right | +20% | |
Cold Semi-Arid Location modifier | Climate | +15% | |
Hot Semi-Arid Location modifier | Climate | +15% | |
Town Rank modifier | Location Rank | +10% | |
| Capital | Static Modifier | +10% | |
| Urbanization | Static Modifier | +10% | |
| The Sky City | Static Modifier | +10% | |
| River Flowing Through | Static Modifier | +10% | |
| Province Capital | Static Modifier | +5% | |
Polders Per level, by goods access | Building | +2.5% | |
| Development | Static Modifier | +2.5% | |
| Historical Capital | Static Modifier | +2.5% | |
| Staffed Buildings in Location | Static Modifier | +0.1% | |
Subpolar Location modifier | Climate | −5% | |
| Protection Against Flooding | Static Modifier | −10% | |
| Hampered Growth | Static Modifier | −20% | |
| Industrialists Paying for Restoration | Static Modifier | −25% | |
| Impoverished Craftsmen | Static Modifier | −25% | |
| Remaking of Esfahân | Static Modifier | −25% | |
| Wrecked by Factional Riots | Static Modifier | −25% | |
Arctic Location modifier | Climate | −33% | |
Mountains Location modifier | Topography | −50% | |
| Uncontrolled Growth | Static Modifier | −75% |
percent = yes
game_data = {
category = location
}

















