Local Population Capacity %
Modifier Type

Local Population Capacity %

local_population_capacity_modifier

This impacts how many Pops can live in this Location.

Percentage · higher is better · Location

Mediterranean Location modifierClimate+150%
Oceanic Location modifierClimate+100%
Subtropical Location modifierClimate+100%
Continental Location modifierClimate+50%
Tropical Location modifierClimate+50%
City Location modifierHoly Site Type+50%
Megalopolis Rank modifierLocation Rank+50%
Major River Flowing ThroughStatic Modifier+50%
Large River Flowing ThroughStatic Modifier+40%
Large River Flowing ThroughStatic Modifier+30%
City Rank modifierLocation Rank+25%
CoastalStatic Modifier+25%
River Flowing ThroughStatic Modifier+20%
Ville Franche Rights Location modifierUrban Right+20%
Cold Semi-Arid Location modifierClimate+15%
Hot Semi-Arid Location modifierClimate+15%
Town Rank modifierLocation Rank+10%
CapitalStatic Modifier+10%
UrbanizationStatic Modifier10 years+10%
The Sky CityStatic ModifierPermanent+10%
River Flowing ThroughStatic Modifier+10%
Province CapitalStatic Modifier+5%
Polders Per level, by goods accessBuilding+2.5%
DevelopmentStatic Modifier+2.5%
Historical CapitalStatic Modifier+2.5%
Staffed Buildings in LocationStatic Modifier+0.1%
Subpolar Location modifierClimate−5%
Protection Against FloodingStatic Modifier25 years−10%
Hampered GrowthStatic Modifier15 years−20%
Industrialists Paying for RestorationStatic Modifier10 years−25%
Impoverished CraftsmenStatic Modifier10 years−25%
Remaking of EsfahânStatic Modifier10 years−25%
Wrecked by Factional RiotsStatic Modifier5 years−25%
Arctic Location modifierClimate−33%
Mountains Location modifierTopography−50%
Uncontrolled GrowthStatic Modifier10 years−75%

Scripting 2

Mentions 2

percent = yes
game_data = {
category = location
}

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