Guard Cataphracts
Unit Type

Guard Cataphracts

a_byzantine_cataphracts_5
Guard Cataphracts

Chosen from the finest lancers, the Guard Cataphracts serve as the mounted guard of the throne and our capital. Their presence in every battle is both a weapon and a symbol, rallying our troops and terrifying our foes.

Unlocked by
Potential
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Absolutism Heavy Cavalry
Maximum Strength1,000
Combat Power3.25
Morale Damage Done33%+33%
Strength Damage Taken−25%−25%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.25−0.25
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Hills−10%−10%
Jungle—+10%
Mountains−15%−5%
River—+10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Absolutism Heavy Cavalry

6 units, with what each changes from the template.

Standard units
Gallop CavalryRegular
Provincial CavalryLevy75%−25%−25%+10%+10%+10%+10%
Special units
Guard CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Plated Camelrya_heavy_camelry_5Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Plated Camelrya_heavy_camelry_levy_5Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Late Winged HussarsRegular+25%+10%+3

Country potential
Location potential
↗
Exact conditions

Requires 2

Culture Groups
DLCs

Belongs to 3

Ages
Unit Categories
Unit Families

References 10

Prices
Topographies

Unlocked by 1

Referenced by 1

Scripting 8

Uses 1

References 6

Game Concepts
Graphics Tags

Referenced by 1

upgrades_to_only = a_byzantine_cataphracts_6
build_time_modifier = 0.50
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
culture = {
has_culture_group = culture_group:greek_group
}
}
buildable = yes

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