Ç̌äwa Line Infantry
Unit Type

Ç̌äwa Line Infantry

a_absolutism_cawa
Ç̌äwa Line Infantry

The Ç̌äwa adapt a line formation, marching side by side and firing in order. When the first line in combat reloads their firearms, the second takes their position to fire, just to be replaced by the next one in a continuous motion.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Absolutism Heavy Infantry
Maximum Strength2,500
Combat Power2.25
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Attrition Loss−0.5−0.5
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Mountains10%+10%
Plateau10%+10%
Movement by terrain
Hills−50%−50%
Mountains−50%−50%
Plateau−50%−50%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Absolutism Heavy Infantry

11 units, with what each changes from the template.

Standard units
MusketeersRegular
Special units
Ç̌äwa Line InfantryRegular−10%−0.5+10%+10%−50%−50%−50%
Janissary Line InfantryRegular−10%−10%
Black GuardRegular+10%−0.25
CaroleansRegular+25%−20%+5
Guard LegionariesRegular−10%−10%−0.5−1
Prussian GrenadiersRegular+20%+10%
An-Niẓām al-JadīdRegular−10%+5%
Scottish HighlanderLevy75%+20%+10%+3
TofangchiRegular+1
Imperial VarangiansRegular+100+20%+20%+10%+15%

Location potential
At least one of
↗
Exact conditions

Belongs to 3

Ages
Unit Categories
Unit Families

References 10

Prices
Goods Demands
Topographies

Unlocked by 1

Referenced by 1

Scripting 5

Uses 1

References 4

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_revolutions_cawa
family = cawa
impact = {
hills = -0.50
mountains = -0.50
plateau = -0.50
}
location_potential = {
}
combat = {
mountains = 0.10
plateau = 0.10
}
gfx_tags = { medium_tag musket_tag }

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