Reformed Cataphracts
Unit Type

Reformed Cataphracts

a_byzantine_cataphracts_3
Reformed Cataphracts

These Reformed Cataphracts blend old Imperial drills with newer tactics, combining lances with bows and sidearms. They fight as a flexible heavy cavalry corps, able to harass at range and then finish off their foes in close combat.

Unlocked by
Potential
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Discovery Heavy Cavalry
Maximum Strength600
Combat Power2.6
Morale Damage Done33%+33%
Strength Damage Taken−25%−25%
Damage Taken30%
Initiative2
Combat Speed5
Frontage1
Flanking Ability1.6
Secure Flanks0%
Movement Speed2.25−0.25
Unit Weight1
Attrition Loss0.25
Food Storage10
Daily Food Consumption1.32
Damage by terrain
Hills−10%−10%
Jungle—+10%
Mountains−15%−5%
River—+10%
Wetlands−10%
Movement by terrain
Jungle10%
Mountains10%
Wetlands10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Discovery Heavy Cavalry

6 units, with what each changes from the template.

Standard units
CavaliersLevy75%−25%−25%+10%+10%+10%+10%
LancersRegular
Special units
Reformed CataphractsRegular+33%−25%−0.25−10%+10%−5%+10%
Lamellar Camelrya_heavy_camelry_3Regular+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Lamellar Camelrya_heavy_camelry_levy_3Levy75%+5%+0.2+10%+15%+10%+10%+10%+10%+50%−50%−75%+15%−10%−10%
Lanzas de CastillaRegular−15%−12.5%+1

Country potential
Location potential
↗
Exact conditions

Requires 2

Culture Groups
DLCs

Belongs to 3

Ages
Unit Categories
Unit Families

References 10

Prices
Unit Types
Topographies

Unlocked by 1

Referenced by 1

Scripting 8

Uses 1

References 6

Game Concepts
Graphics Tags

Referenced by 1

upgrades_to_only = a_byzantine_cataphracts_4
build_time_modifier = 0.50
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
culture = {
has_culture_group = culture_group:greek_group
}
}
buildable = yes

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