
Unit Type
Late Medieval Cataphracts

The Late Medieval Cataphracts are mail-clad riders and horses alike, thundering into battle behind long lances and dense shields. Their shock charges and iron discipline are a frightening sight for our foes.
Requires
ArmoryAdvance
ArmoryAdvancePotential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - CultureBelongs to the Roman Culture Group
| Stat | Value | vs Age of Renaissance Heavy Cavalry |
|---|---|---|
Maximum Strength | 400 | |
Combat Power | 2.6 | |
Morale Damage Done | 33% | +33% |
Strength Damage Taken | −25% | −25% |
Damage Taken | 30% | |
Initiative | 2 | |
Combat Speed | 5 | |
Frontage | 1 | |
Flanking Ability | 1.6 | |
Secure Flanks | 0% | |
Movement Speed | 2.25 | −0.25 |
Unit Weight | 1 | |
Attrition Loss | 0.25 | |
Food Storage | 10 | |
Daily Food Consumption | 1.32 | |
| Damage by terrain | ||
Hills | −10% | −10% |
Jungle | — | +10% |
Mountains | −15% | −5% |
River | — | +10% |
Wetlands | −10% | |
| Movement by terrain | ||
Jungle | 10% | |
Mountains | 10% | |
Wetlands | 10% | |
Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.
Built on
Age of Renaissance Heavy Cavalry
14 units, with what each changes from the template.
This impacts how effective will a Regiment of Levies perform in Combat compared to a Regular Regiment. Against regulars, a land levy fights at 75% before its country's levy combat efficiency: it deals ×0.75 damage and takes ×1.33. Every levy regiment also has: | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard units | ||||||||||||||||||||||
Heavy Cavalrymen | Regular | |||||||||||||||||||||
Plated Knights | Levy | 75% | −25% | −50% | +10% | +10% | +10% | +10% | ||||||||||||||
| Special units | ||||||||||||||||||||||
Bengali Elephant Cavalry | Regular | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | |||||||||||||
Late Medieval Cataphracts | Regular | +33% | −25% | −0.25 | −10% | +10% | −5% | +10% | ||||||||||||||
Armored Camelrya_heavy_camelry_2 | Regular | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | |||||||
Armored Camelrya_heavy_camelry_levy_2 | Levy | 75% | +5% | +0.2 | +10% | +15% | +10% | +10% | +10% | +10% | +50% | −50% | −75% | +15% | −10% | −10% | ||||||
Reformed Mamālīk Horsemen | Regular | +10% | ||||||||||||||||||||
Muslim Riders | Regular | +10% | −20% | |||||||||||||||||||
Order Knightsa_order_knights_2 | Regular | −25% | −20% | +10% | +10% | +10% | +10% | |||||||||||||||
Order Knightsa_order_knights_2_base | Regular | −25% | −20% | +10% | +10% | +10% | +10% | |||||||||||||||
Order Knightsa_order_knights_2_levy | Levy | 75% | −25% | −20% | +10% | +10% | +10% | +10% | ||||||||||||||
Orissan Elephant Cavalry | Regular | −10% | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | ||||||||||||
Thai Elephant Cavalry | Regular | −10% | +30% | +10% | +10% | +10% | −35% | −10% | −10% | |||||||||||||
Late Tornadizos | Regular | +100 | ||||||||||||||||||||
Country potential
- Has
societal_value_type:latinization_vs_hellenizationSocietal Value - Has DLC:
Fate of the Phoenix - CultureBelongs to the Roman Culture Group
Location potential
- Dominant CultureBelongs to the Roman Culture Group
- OwnerCultureBelongs to the Roman Culture Group
Exact conditions
Requires 2
Culture Groups
- RomanCountry potential
DLCs
Fate of the PhoenixCountry potential
Belongs to 3
Ages
RenaissanceAge
Unit Categories
Heavy CavalryCategory
Unit Families
- CataphractsFamily
References 10
Prices
- Heavy Cavalry Build Costby namePrice to build
- Heavy Cavalry Maintenance Costby nameMaintenance price
- Heavy Cavalry Reinforcement Costby namePrice to reinforce
Goods Demands
- Expensive Heavy Cavalry ConstructionConstruction goods
- Expensive Heavy Cavalry MaintenanceMaintenance goods
Unit Types
Age of Renaissance Heavy CavalrySame as
Reformed CataphractsUpgrades to only
Unlocked by 1
Late Medieval CataphractsRenaissanceUnlock unit
Referenced by 1
Byzantine CataphractsUpgrades to only
Scripting 8
Uses 1
- unit_byzantine_cataphracts_location_triggerLocation potential
References 6
Game Concepts
Morale Damage DoneMorale damage done
Movement SpeedMovement speed
Strength Damage TakenStrength damage taken
Graphics Tags
- cataphract_tagGfx tags
- heavy_tagGfx tags
- spear_tagGfx tags
Referenced by 1
build_time_modifier = 0.50
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
}
buildable = yes


























