Scripted Effect
hacw_side_with_faction_effect_cod
Burghers gains +10% Estate Satisfaction
Nobility loses 15% Estate Satisfaction- Every owned Location which is neither a Urban Location and has less than 20.0% of its population as Burghers gains pop satisfaction severe bonus Pop Satisfaction while up to 4 locations which are either a town or a city and have at least 20.0% of its population as Burghers lose pop satisfaction ultimate penalty Pop Satisfaction and join the Hacw Hook Faction Rebels
- Ordered in list (up to 4, highest population first)
- List:
hacw_burghers_location_list - Every popwhereOwner: Root
- Lose -50% Pop Satisfaction
- Join Hacw hook faction
- List:
- Every in list
- List:
hacw_nobles_location_list - Every popwhereOwner: RootGain +15% Pop Satisfaction
- List:
- Hacw cod faction will surrender!
- Set variable
- Name: hook_and_cod_wars_pretender_variable
- Value: Hacw hook faction
- Ordered in list (up to 4, highest population first)
- hacw_setup_contender_effect: Faction: cod · Character: pretender 1↗If
$pretender_1$Owner: RootThen$pretender_1$Set variable- Name:
hacw_allegience_to_cod - Value: yes
- Name:
- Set variable
- Name:
hacw_cod_contender - Value: pretender 1
- Name:
- Not shown in the game's tooltip
- If
- Has Variable: hacw_contender_prev_owner_variable_1
- var:hacw_contender_variable_1: pretender 1
Then- If
$pretender_1$Has Variable: hacw_allegience_to_hookOtherwiseAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_1
- Name:
- Set variable
- Name:
hacw_cod_contender_prev_owner - Value: Rootvar:hacw_contender_prev_owner_variable_1
- Name:
- If
- Has Variable: hacw_contender_prev_owner_variable_2
- var:hacw_contender_variable_2: pretender 1
Then- If
$pretender_1$Has Variable: hacw_allegience_to_hookOtherwiseAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_2
- Name:
- Set variable
- Name:
hacw_cod_contender_prev_owner - Value: Rootvar:hacw_contender_prev_owner_variable_2
- Name:
- If
- Has Variable:
hacw_cod_contender_prev_owner var:hacw_cod_contender_prev_owner: NotRoot
Thenvar:hacw_cod_contender_prev_owner- Set variable
- Name:
hacw_preferred_faction_cod - Value: yes
- Days: 3,650
- Name:
- Trigger event silently:
The Hook and Cod Wars of Holland
- Has Variable:
Otherwise$pretender_1$Owner- Set variable
- Name:
hacw_preferred_faction_cod - Value: yes
- Days: 3,650
- Name:
- Trigger event silently:
The Hook and Cod Wars of Holland
- Set variable
- Add to global variable list
- Name:
hacw_cod_list - Target:
$pretender_1$Owner
- Name:
- hacw_setup_contender_effect: Faction: hook · Character: pretender 2↗If
$pretender_2$Owner: RootThen$pretender_2$Set variable- Name: hacw_allegience_to_hook
- Value: yes
- Set variable
- Name:
hacw_hook_contender - Value: pretender 2
- Name:
- Not shown in the game's tooltip
- If
- Has Variable: hacw_contender_prev_owner_variable_1
- var:hacw_contender_variable_1: pretender 2
Then- If
$pretender_2$Has Variable: hacw_allegience_to_hookOtherwiseAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_1
- Name:
- Set variable
- Name:
hacw_hook_contender_prev_owner - Value: Rootvar:hacw_contender_prev_owner_variable_1
- Name:
- If
- Has Variable: hacw_contender_prev_owner_variable_2
- var:hacw_contender_variable_2: pretender 2
Then- If
$pretender_2$Has Variable: hacw_allegience_to_hookOtherwiseAdd to global variable list- Name:
hacw_cod_list - Target: var:hacw_contender_prev_owner_variable_2
- Name:
- Set variable
- Name:
hacw_hook_contender_prev_owner - Value: Rootvar:hacw_contender_prev_owner_variable_2
- Name:
- If
- Has Variable:
hacw_hook_contender_prev_owner var:hacw_hook_contender_prev_owner: NotRoot
Thenvar:hacw_hook_contender_prev_owner- Set variable
- Name:
hacw_preferred_faction_hook - Value: yes
- Days: 3,650
- Name:
- Trigger event silently:
The Hook and Cod Wars of Holland
- Has Variable:
Otherwise$pretender_2$Owner- Set variable
- Name:
hacw_preferred_faction_hook - Value: yes
- Days: 3,650
- Name:
- Trigger event silently:
The Hook and Cod Wars of Holland
- Set variable
- Add to global variable list
- Name:
hacw_hook_list - Target:
$pretender_2$Owner
- Name:
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$pretender_1$$pretender_2$
Changes 2
Scripting 6
Grants 1
- hook_and_cod_wars_pretender_variableCustom tooltip
Uses 1
- hacw_setup_contender_effectcharacter = $pretender_1$ · faction = cod (+1)Hacw setup contender effect 1, Hacw setup contender effect 2
References 4
Script Values
- estate_satisfaction_mild_bonusAdd estate satisfaction 1
- estate_satisfaction_severe_penaltyAdd estate satisfaction 2
- pop_satisfaction_severe_bonusCustom tooltip
- pop_satisfaction_ultimate_penaltyCustom tooltip
add_estate_satisfaction = {
}
add_estate_satisfaction = {
}