Diplomatic RelationChanged this version
Supporting Heir
Upon creation, a Character of the state will be sent to the target Country and makes them into a valid Heir for their Succession Law.
Visible
Actor
Does NOT have an Succession Law which can select supported Heir from foreign powers
↗Offer visible
Recipient
Has an Succession Law which can select supported Heir from foreign powers
↗Request visible
Never (always = no)
Break visible
Never (always = no)
Target
Select a member of the Dynasty to support as heir (Character)
- Is an Adult
- Is NOT ruler
- Is NOT the Heir
- Not
Blocked from Interactions - Is eligible to be an Heir for Recipient
- Is NOT a Religious Figure
- Is NOT an Artist
- ↗IfRecipient
Heir of Any ReligionThenNo restrictionElse ifRecipient
Heir of Same Religion GroupThenReligion group: RecipientReligionGroupOtherwiseReligion: RecipientReligion - Is male
Will expire trigger
Second
Ruler
- Has Variable: home_countrySet by one of
- var:home_country: First
Exact conditions
Requires 3
Modifier Types
Blocked from InteractionsSelect trigger
Grants 3
Removed by 1
- on_character_deathEffect
Scripting 14
Requires 1
- home_countryWhen cancelled, When it expires…
Grants 2
- favored_in_countryWhen offered
- home_countryWhen offered
Removes 2
- favored_in_countryWhen cancelled, When it expires
- home_countryWhen cancelled, When it expires
Uses 2
- has_for_elective_heir_selectionOffer visible, Visible
- has_religion_of_country_heir_lawcountry = scope:recipientSelect trigger
References 1
- support_heir_upkeep_costDiplomatic capacity cost
Mentions 4
Game Concepts
CharacterDesc
CountryDesc
HeirDesc
Succession LawDesc
AI weighting 2
Modifier Types
Diplomatic ReputationWants to give
Variables
- home_countryWants to keep
type = diplomacy
relation_type = oneway
break_on_war = yes
receiving_color = rgb { 60 120 0 }
giving_color = rgb { 40 100 0 }
relation_type_for_ai = friendly
uses_diplo_capacity = giving
category = {
offer = CATEGORY_INFLUENCE_ACTIONS
cancellation = CATEGORY_HOSTILE_ACTIONS
break = CATEGORY_HOSTILE_ACTIONS
request = CATEGORY_FRIENDLY_ACTIONS
}







