Scripted Effect
set_revolution_effect
Definitionin_game/common/scripted_effects/country_effects.txt:2154
2155set_revolution = yes
2156hidden_effect = {
2158add_government_power = -100
2159add_government_power = 50
2160add_stability = -200
2161add_stability = 115
2162add_prestige = -100
2163add_prestige = 20
2164create_character = {
2166adm = {
50
90
}
2167dip = {
50
90
}
2168mil = {
50
90
}
2169save_scope_as = rev_ruler
}
2171set_new_ruler = scope:rev_ruler
2172set_societal_value = {
2172value = 50
2172type = traditionalist_vs_innovative
}
2173set_societal_value = {
2173value = 25
2173type = aristocracy_vs_plutocracy
}
2174set_societal_value = {
2174value = 75
2174type = spiritualist_vs_humanist
}
2175set_societal_value = {
2175value = 100
2175type = serfdom_vs_free_subjects
}
2176set_societal_value = {
2176value = -33
2176type = belligerent_vs_conciliatory
}
2177set_societal_value = {
2177value = -50
2177type = individualism_vs_communalism
}
2178add_gold = 5000
2179add_manpower = 50
2180save_scope_as = rev_country_scope
2181every_estate_privilege = {
2182scope:rev_country_scope = {
2183revoke_estate_privilege = PREV
}
}
2190while = {
2191count = 8
2192create_character = {
2193adm = {
50
70
}
2194dip = {
50
70
}
2195mil = {
50
70
}
}
}
}