Scripted Effect
set_revolution_effect
- Becomes Revolutionary
- Not shown in the game's tooltip
- Lose 100 Government Power
- Gain +50 Government Power
- Lose 200 Stability
- Gain +115 Stability
- Lose 100 Prestige
- Gain +20 Prestige
- Create character: Estate:
BurghersAdministrative Ability5090
Diplomatic Ability5090
Military Ability5090
- Set new ruler: Rev ruler
- Set societal value:
Innovative 50 - Set societal value:
Plutocracy 25 - Set societal value:
Humanist 75 - Set societal value:
Free Subjects 100 - Set societal value:
Belligerent 33 - Set societal value:
Individualism 50 - Gain +5,000 Ducats
- Gain 50,000 Manpower
- Every estate privilegeRev country scopeRevoke estate privilege: Previous
- All Estate gain 0.2 Estate SatisfactionAll Estate gain value Estate Satisfaction↗
- ThenAdd estate satisfaction:
Nobility · value - ThenAdd estate satisfaction:
Clergy · value - ThenAdd estate satisfaction:
Burghers · value - ThenAdd estate satisfaction:
Commoners · value - ThenAdd estate satisfaction:
Tribes · value - ThenAdd estate satisfaction:
Dhimmi · value
- start_parliament_effect↗IfNotIs active parliamentThen
- IfParliament location existsThen
- Parliament will move to Parliament location
- Parliament Location gains Parliament Location for the duration of the Parliament.
- IfParliament location: capitalThenWe move towards centralization as Parliament Location is our Capital.OtherwiseWe move towards decentralization as Parliament Location is NOT our Capital.
Else ifCapital existsThenParliament will move to capital - The Parliament will be called
- IfParliament issue existsThen
- Sets the Parliament Issue to Parliament issue
- Set parliament issue supportAdd
- Desc:
parliament_base_support - Value:
Parliament Base Support
If- LimitParliament issueEstate typeAlways loyal: no
- Add
- Desc:
estate_power - Value:
estate_power(scope:parliament_issue.estate_type)
- Desc:
- Desc:
- Gain +50 Army Tradition
- Gain +50 Navy Tradition
- While
- Count: 8
- Create characterAdministrative Ability
5070
Diplomatic Ability5070
Military Ability5070
Exact script
Changes 6
Societal Values
Aristocracy vs PlutocracyHidden effect
Belligerent vs ConciliatoryHidden effect
Individualism vs CommunalismHidden effect
Serfdom vs Free SubjectsHidden effect
Spiritualist vs HumanistHidden effect
Traditionalist vs InnovativeHidden effect
References 1
BurghersHidden effect
Used by 2
The Country Adjective RevolutionAs soon as it happens
Rise of the Country Adjective Revolutionary StateOption
Scripting 6
Uses 2
- add_all_estate_satisfactionvalue = 0.2Hidden effect
- start_parliament_effectHidden effect
References 3
- army_tradition_radical_bonusHidden effect
- estate_satisfaction_extreme_bonusHidden effect
- navy_tradition_radical_bonusHidden effect
Used by 1
- set_revolution_target_effectHidden effect
set_revolution = yes