
Modifier Type
Maximum Tax for Burgher Estate
This impacts the Maximum Tax that can be collected from the Burghers.
Percentage · higher is better · Country
Burghers At low estate power | Estate | +50% | |
| Burghers Greatly Weakened | Static Modifier | +25% | |
The Great Ordinance Country modifier | Estate Privilege | +20% | |
| Tax on Ivan's Hundred | Static Modifier | +15% | |
Compromise Great Ordinance Country modifier | Estate Privilege | +10% | |
Fund the Karimi Merchants Country modifier | Estate Privilege | +10% | |
| Government Reform | +10% | ||
Allow Foreign Exchanges Country modifier | Policy | +10% | |
Curtail the Burghers Country modifier | Policy | +10% | |
Favor the Wealthy Country modifier | Policy | +10% | |
Permanent Tax Country modifier | Policy | +10% | |
| Emergency Burgher Taxation | Static Modifier | +10% | |
| Richelieu's Gabelle and Taille Tax | Static Modifier | +10% | |
The Danubian River Merchants | Advance | +5% | |
Expansion of Merchant Guilds | Advance | +5% | |
Polish Merchant Seal Country modifier | Estate Privilege | +5% | |
| Government Reform | +5% | ||
| Richelieu's Modest Gabelle Tax | Static Modifier | +5% | |
| Sakaya-Dosō Taxation | Static Modifier | +5% | |
Consolidated Corruption of the Wealthy Country modifier 1 | Estate Privilege | −5% | |
Petty Bureaucracy Country modifier | Estate Privilege | −5% | |
Ceremonial Tax Exemptions Country modifier | Estate Privilege | −10% | |
Consolidated Corruption of the Wealthy Country modifier 2 | Estate Privilege | −10% → 0% With Legitimacy: ×1 at 0 → ×0 at 100 Formula: Legitimacy × −0.01 + 1 | |
Control over Monetary Policy Country modifier | Estate Privilege | −10% | |
Kulm Law Country modifier 2 | Estate Privilege | −10% | |
Toll & Tariff Exemptions Country modifier | Estate Privilege | −10% | |
| Government Reform | −10% | ||
| Burghers Concessions | Static Modifier | −20% | |
| Less Taxes for Burghers | Static Modifier | −20% | |
Burghers At high estate power | Estate | −50% | |
| Burghers Tax Embargo | Static Modifier | −100% |
percent = yes
game_data = {
category = country
}
















