Gallowglass
Unit Type

Gallowglass

a_gallowglass
Gallowglass

Heavy infantry fitted with mail and wielding two-handed axes, the fearsome Gallowglass descend from Norse sea raiders who settled along the Atlantic coast.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Infantry
Maximum Strength500
Combat Power1
Morale Damage Taken−10%−10%
Strength Damage Taken−5%−5%
Damage Taken100%
Initiative3+2
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Coastal10%+10%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Location potential
Dominant Culture: Norse-Gael
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 8

Pop Types
Prices
Goods Demands

Members 1

Scripting 6

References 6

Game Concepts
Graphics Tags

is_special = yes
combat = {
coastal = 0.10
}
location_potential = {
dominant_culture = culture:norse_gael
}
buildable = no
levy = yes
mercenaries_per_location = {
pop_type = peasants
multiply = 0.01
}

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