Champions
Unit Type

Champions

a_champions
Champions

Champions are elite units among tribal warriors, formed by those that stand out among the ranks of the Warriors for their bravery and martial abilities

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Infantry
Maximum Strength500
Combat Power1
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Same stats as the template.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Country potential
At least one of
  • Is a pop.
  • Government: Tribe
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 7

Pop Types
Prices
Goods Demands
Scripting 1

References 1

construction_demand = a_champions_construction
maintenance_demand = a_champions_maintenance
country_potential = {
OR = {
country_type = pop
government_type ?= government_type:tribe
}
}
mercenaries_per_location = {
pop_type = burghers
multiply = 0.01
}
buildable = yes
gfx_tags = { heavy_tag }

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