Ahl Tīnmal Spearmen
Unit TypeAcross the pillars

Ahl Tīnmal Spearmen

a_ahl_tinmal_spearmen
Ahl Tīnmal Spearmen

The Ahl Tīnmal Spearmen are the Atlas-mountain spearmen of Tīnmal: Ibn Tūmart's refuge in the High Atlas, and the shrine his movement tended at his tomb until the Marinids razed it. They were drawn first from the Harga, his own people, and afterwards from the wider Masmuda confederations. They carry the heavy spear and round shield and fight in close order. What their movement overthrew was not a lesser sort of soldier but a state: by the 1120s the Almoravid administration was issuing contradictory orders, and its armies were largely no longer composed of Almoravids at all. This is the corps the caliphate was built upon, and our Masmuda state raises it still, charged with the institutional pride of an empire that once unified the entire western Muslim world.

Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Traditions Heavy Infantry
Maximum Strength500
Combat Power1
Morale Damage Done5%+5%
Strength Damage Done10%+10%
Damage Taken100%
Initiative2+1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Country potential
Location potential
Dominant Culture: Masmuda
Exact conditions

Requires 4

Cultures
Culture Groups
DLCs

Belongs to 2

Ages
Unit Categories

References 6

Prices
Goods Demands
Scripting 5

References 5

Game Concepts
Graphics Tags

is_special = yes
buildable = yes

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