Clan Retainers
Unit Type

Clan Retainers

a_clan_retainers
Clan Retainers

The key part of any clan's army are their close retainers, troops bounded by ties of loyalty and familiar relationships.

Cost
Construction goods
Maintenance goods

StatValuevs Age of Traditions Heavy Infantry
Maximum Strength500
Combat Power1
Damage Taken100%
Initiative3+2
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Traditions Heavy Infantry

22 units, with what each changes from the template.

Standard units
ChampionsRegular
ChieftainsLevy75%
FootmenRegular−5%
Footmen LevyLevy75%−5%
WarriorsLevy75%
Special units
Ahl Tīnmal SpearmenRegular+5%+10%+1
AkritaiRegular−10%
Ç̌äwa UnitsRegular−10%−0.5+10%+10%−50%−50%−50%
Clan RetainersRegular+2
Crusader Sergeantsa_crusader_knightsRegular−5%−5%
Crusader Sergeantsa_crusader_knights_baseRegular−5%−5%
Crusader Sergeantsa_crusader_knights_levyLevy75%−5%−5%
GallowglassLevy75%−10%−5%+2+10%
Hafsid GhulāmRegular+10%−5%
Khmer Ballista ElephantsRegular+2−0.05−10%+20%−25%
Early LegionariesRegular−10%−10%−0.5−1
Early MamālīkRegular+10%
Masmuda Atlas InfantryLevy75%−5%−10%+2+15%+20%+10%+10%+15%
Mulaṯṯamūn SpearmenRegular+5%−10%+1
ṮaḡrīRegular+5%+10−0.1
Varangian GuardRegular+100+20%+20%+10%+15%
Zayyanid GhulāmRegular+10%+1

Country potential
Exact conditions

Requires 1

Belongs to 2

Ages
Unit Categories

References 10

Prices
Goods Demands

Mentioned in 3

Scripting 2

References 2

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_men_at_arms
buildable = yes
maintenance_demand = clan_retainers_maintenance
construction_demand = clan_retainers_construction
country_potential = {
culture ?= {
has_culture_group = culture_group:japanese_group
}
country_type = building
}
gfx_tags = { medium_tag }

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