
AgeChanged this version
Absolutism
As governments seize absolute authority over their countries, their devotion turns from amassing power to building empires. This is the age of the state; of rulers and their armies.
Modifiers
Expected Army Size+800%
Expected Navy Size−16%
Levy Maintenance+75%
Estate Satisfaction from Destroying Estate Buildings−20%
Control Impact on Warscore+80%
War Score Efficiency+20%
Construction Center Max Level+2
Income from Colonial Subjects+100%
Loyalty of Subjects−10
Navy Levy Size−200%
Antagonism Religion Influence+10%
Antagonism Culture Influence+20%
Antagonism Government Type Influence+20%
Antagonism Societal Value Influence+10%
Definitionin_game/common/age/00_default.txt:230
231year = 1637
232price_stability = 0.04
233max_price = 5
234hegemons_allowed = yes
235known_goods_demand_threshold = 20
236burgher_max_trade_range = 1000
237months_for_exploration_spread = 600
239unique = {
240revoke_privilege_cost_modifier = -0.33
241global_integration_speed_modifier = 0.25
}
245modifier = {
}
270goods_demand = {
271global_liquor_pop_demand = 1.0
272global_tobacco_pop_demand = 1.0
273global_coffee_pop_demand = 0.5
274global_sugar_pop_demand = 1.25
275global_tea_pop_demand = 0.5
}
278war_score_from_battles = -0.15
279mercenaries = -0.40
280efficiency = 0.2
281victory_card = 4
284max_ai_privilege_per_estate = {
285nobles_estate = 4
286clergy_estate = 4
287burghers_estate = 4
288peasants_estate = 2
289dhimmi_estate = 2
290tribes_estate = 1
291cossacks_estate = 1
}
294min_ai_privilege_per_estate = {
295nobles_estate = 3
296clergy_estate = 2
297burghers_estate = 3
298peasants_estate = 1
299dhimmi_estate = 1
300tribes_estate = 0
301cossacks_estate = 0
}