
Subject Type
Colonial Nation
A Colonial Nation is a Subject centered around the administration of Overseas Colonies on behalf of its Overlord. It benefits from increased Population Capacity % and the ability to use Slaves to work in the R.G.O., while granting its Overlord an upsurge of Trade Advantage, as well as payment in Manpower and Sailors in addition to Ducats.
Join offensive wars always
None of
- ActorIs a Subject of Recipient
Join offensive wars can call
IfRecipientIs a Subject of Actor
Then
Recipient
None of
- Any international organizations member ofInternational Organization Type:
Colonial Federation
Otherwise
No restriction
Join defensive wars always
IfRecipientIs a Subject of Actor
Then
Recipient
None of
- Any international organizations member ofInternational Organization Type:
Colonial Federation
Otherwise
No restriction
Allow declaring wars
At least one of
↗- Attacker does not exist
- AttackerAt least one of
- Defender does not exist
- All of
- CapitalContinent: DefenderCapitalContinent
- Top overlord or this: NotDefenderTop overlord or this
Subject creation enabled
Target provinceIs Overseas
Release country enabled
Target provinceIs Overseas
Visible through diplomacy
Never (always = no)
Visible through treaty
Never (always = no)
Can rival
At least one of
- RecipientIs NOT a Subject of another Country
- None of
- RecipientIs subject type:
Colonial Nation - Trigger if
- Limit
- Actor exists
- RecipientOverlord exists
- ActorOverlord: RecipientOverlord
- Trigger elseNever (always = no)
- RecipientIs subject type:
Exact conditions
For the subject
Requires 2
International Organizations
Colonial FederationJoin defensive wars always, Join offensive wars can call
Location Ranks
Rural SettlementWhen enabled
Grants 1
No RepresentationWhen enabled
References 3
Government Types
RepublicGovernment
Prices
- Colonial Nation pays OverlordSubject pays
Location Ranks
TownWhen enabled
Mentions 2
Pop Types
SlavesDesc
Modifier Types
Required by 109
Events
Sublimis DeusOption 1, Option 2…
The Burden of WarOption 1, Trigger
A Corrupted GovernorTrigger
A New GovernorTrigger
Country Are in Debt!Trigger
Colonial IncentivesTrigger
Appease the BurghersTrigger
A Noble ConcernTrigger
Freedom Fighter or Rebel?Trigger
People Flee to the ColoniesAs soon as it happens, Trigger
Granted by 3
Conquest of LocationOption 2
The Colony of Conquistador Country RulerOption 1- An Offer of AllegianceOption 1
Referenced by 1
Form Colonial NationEffect
Mentioned in 4
Cabinet Actions
Colonial Charter Goals
Modifier Types
Scripting 38
Uses 4
Scripted Effects
- cc_setup_new_townWhen enabled
- change_location_rank_effectlocation_rank = location_rank:townWhen enabled
- setup_colonial_nationWhen enabled
Scripted Triggers
- colonial_nation_can_declare_wars_triggerAllow declaring wars
References 2
- best_capital_for_colonyWhen enabled
- monthly_institution_spread_severeInstitution spread to overlord, Institution spread to subject
Mentions 9
AI weighting 14
Buildings
Cotton PlantationAi biases
Sugar PlantationAi biases
Tobacco PlantationAi biases
Required by 3
Variables
- Colonial DominanceMonthly change
- European DominanceMonthly change
Scripted Lists
- american_colonial_countryConditions
Referenced by 4
Scripted Triggers
- coa_def_african_colonies_triggerScope:actor
- coa_def_american_colonies_triggerScope:actor
- coa_def_colonial_nation_triggerScope:actor
- is_valid_colonial_targetOR
Weighed by the AI in 2
Expand Colonial SubjectAi will select, Default priority
Form Colonial NationAi will select, Default priority
color = subject_colonial_nation
annullment_favours_required = 10
shares_exploration_with_overlord = yes
level = 1
join_offensive_wars_always = {
NOT = {
scope:actor ?= {
is_subject_of = scope:recipient
}
}
}

























