
Parliament IssueChanged this version
Expand Our Armory
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
ArmoryAdvanceallow
BarracksAdvanceallow
ArmoryBuildingallow, on debate passed
BarracksBuildingallow, on debate passed
Conscription CenterBuildingallow, on debate passed
CityLocation Rankon debate passed
MegalopolisLocation Rankon debate passed
TownLocation Rankon debate passed
Autocratic ParliamentParliament Typeallow
Constitutional ParliamentParliament Typeallow
CouncilParliament Typeallow
Dutch ParliamentParliament TypeallowModifiers
Manpower+50%
Definitionin_game/common/parliament_issues/03_nobles_estate_parliament_issues.txt:673
680allow = {
681num_locations > 0
682OR = {
}
694any_owned_non_rural_location = {
695owner = {
695has_primary_or_accepted_culture = prev.dominant_culture
}
696NOR = {
}
}
}
703chance = {
704add = 1
705add = {
706if = {
707limit = {
708total_effective_building_levels:armory < 6
}
710value = 5
}
}
714add = {
715if = {
716limit = {
717max_manpower > 0.5
718manpower_percentage < 0.5
}
720add = 2
}
}
723multiply = {
724if = {
725limit = {
726max_manpower > 0.5
727manpower_percentage >= 0.8
}
729value = 0.5
}
731else = {
732value = 1
}
}
}
737on_debate_passed = {
738ordered_owned_location = {
739order_by = population
740max = {
741value = num_provinces
742multiply = 0.1
743add = 1
}
745check_range_bounds = no
746limit = {
747owner = {
747has_primary_or_accepted_culture = prev.dominant_culture
}
748NOR = {
}
753OR = {
}
}
759construct_building = {
761cost_multiplier = 0.5
762cost_multiplier_reason = "game_concept_parliament_issue"
}
}
}