
Estate
Crown
This is the heart and source of authority for our entire realm and government, held solely by those at the very top and not granted to the other estates.
In general, it is better for the Crown estate to have more power than the other estates.
Scales with estate power
Parliament Base Support+50%
Trade Income+100%
Tariff Income+100%
Efficiency of Our Cabinet+50%
Diplomatic Reputation+2
Power Projection+5
Revoke Privilege Cost−100%
Estate Satisfaction from Destroying Estate Buildings−50%
Change Policy Cost−50%
Remove Bureaucracy Price Modifier−25%
Maintain Bureaucracy Price Modifier−5%
Maximum Tax+20%
Estates Satisfaction Equilibrium+30%
References 22
Modifier Types
Base Crown Powerby nameModifier types
UNUSED DONT USEcrown_estate_agenda_impactby nameModifier types
Crown Allowed in Cabinetby nameModifier types
Crown Allowed to Commandby nameModifier types
UNUSED DONT USEcrown_estate_allowed_to_build_rgoby nameModifier types
UNUSED DONT USEcrown_estate_allowed_to_build_roadsby nameModifier types
Crown Blocked from Cabinetby nameModifier types
Crown Blocked from Commandby nameModifier types
UNUSED DONT USEcrown_estate_blocked_from_parliamentby nameModifier types
UNUSED DONT USEcrown_estate_can_participate_in_parliamentby nameModifier types
Required by 161
Events
Target Character Backs Policy ChangeAs soon as it happens- A Mischievous FelineAs soon as it happens, Trigger
- Military PromotionOption 1
- Local Nobility Demand Collaboration in Target ProvinceOption 4
The Honest Merchants of CountryTrigger
Corrupt AmbassadorsTrigger
Trade Goods Location Raw Material 'Disappearing'Trigger
Corrupt GeneralsTrigger
Corrupt AdmiralsTrigger
Foreign Merchants Distrust UsTrigger
Members 25
Parliament Issues
Bolster the Governmentbolster_the_divine_mandateEstate
Bolster the Governmentbolster_the_khanEstate
Bolster the Governmentbolster_the_monarchyEstate
Bolster the Governmentbolster_the_republicEstate
Bolster the Governmentbolster_the_tribal_leaderEstate
Charter Subject GovernorsEstate
Conduct a CensusEstate
Expel a Religious OrderEstate
Declare War TaxesEstate
Edict of NantesEstate
Granted by 8
Events
The Coup of Malik MaqbulOption
Aspirations of an EmpireOption 1
The Settlement of TargetAs soon as it happens
On Actions
Heir Selections
Admiral ElectionWhen a new ruler succeeds
General Staff ElectionWhen a new ruler succeeds
Ibadi SuccessionWhen a new ruler succeeds
Actions
Reform into a MonarchyEffect
Referenced by 123
Events
Horde CoupAs soon as it happens
Policies
Absolute Power of the PresidentEstate preferences
Absolute RuleEstate preferences
Absolute RulershipEstate preferences
Al-Mamālik al-SulṭāniyyaEstate preferences
Allotment SystemEstate preferences
Dabir FocusEstate preferences
Sacheev FocusEstate preferences
Waqia-Navis FocusEstate preferences
Dual Court in ItalyEstate preferences
Mentioned in 44
Laws
Policies
Scripting 19
References 1
- crown_power_estate_satisfaction_impactScales with estate power
Required by 5
Scripted Effects
Scripted Triggers
- oligarchic_capture_qualifies_triggerTrigger if
Variables
- Granadan SovereigntyMonthly change
Search Filters
- CrownTrigger
Referenced by 15
Scripted Effects
Scripted Triggers
Mentioned in 5
Variables
- Reformed KreditwerkDesc
- FrihetstidenDesc
Game Concepts
Estate BuildingDesc
Weighed by the AI in 2
Confront the RingleaderAi will do
Denounce the HeresiarchAi will do
color = estate_crown
tax_per_pop = 0
rival = 0
alliance = 0
revolt_court_language = court_language
priority_for_dynasty_head = yes
can_spawn_random_characters = no
satisfaction = {
}



