
Parliament IssueChanged this version
Expand the Barracks Infrastructure
Our army reserve has seen better days and is in dire need of new infrastructure for recruitment.
BarracksAdvanceallow
Conscription CenterAdvanceallow
BarracksBuildingallow, on debate passed
Conscription CenterBuildingallow, on debate passed
CityLocation Rankon debate passed
MegalopolisLocation Rankon debate passed
TownLocation Rankon debate passed
Autocratic ParliamentParliament Typeallow
Constitutional ParliamentParliament Typeallow
CouncilParliament Typeallow
Dutch ParliamentParliament Typeallow
Estate ParliamentParliament TypeallowModifiers
Manpower+50%
Definitionin_game/common/parliament_issues/03_nobles_estate_parliament_issues.txt:772
779allow = {
780num_locations > 0
781OR = {
}
791any_owned_non_rural_location = {
792owner = {
792has_primary_or_accepted_culture = prev.dominant_culture
}
793NOR = {
}
}
}
799chance = {
800add = 1
801add = {
802if = {
803limit = {
804total_effective_building_levels:barracks < 6
}
806value = 5
}
}
809add = {
810if = {
811limit = {
812max_manpower > 0.5
813manpower_percentage < 0.5
}
815add = 2
}
}
818multiply = {
819if = {
820limit = {
821max_manpower > 0.5
822manpower_percentage >= 0.8
}
824value = 0.5
}
826else = {
827value = 1
}
}
}
832on_debate_passed = {
833ordered_owned_location = {
834order_by = population
835max = {
836value = num_provinces
837multiply = 0.1
838add = 1
}
840check_range_bounds = no
841limit = {
842owner = {
842has_primary_or_accepted_culture = prev.dominant_culture
}
843NOR = {
}
847OR = {
}
}
853construct_building = {
855cost_multiplier = 0.5
856cost_multiplier_reason = "game_concept_parliament_issue"
}
}
}