
Professional Armies
Armies have existed since war was invented, many thousands of years ago. However, their form has changed over the centuries, and different types of recruitment and organization have developed in different cultures and periods.
In the Late Middle Ages, armies in many societies relied on levy systems, with knights and footmen forming a core that was levied seasonally. Some states, however, were powerful enough to finance standing armies, staffed by professional soldiers who would be available for duty throughout the year.
This system also developed in Europe after the outbreak of the Hundred Years War, being one of the main changes that promoted a military revolution in the Early Modern Age. Increasing the size and quality of professional armies, while finding new sources of revenue to finance them, soon became one of the main challenges for rulers around the world.
- All of
- Has game rule: Random City
- Location Rank:
Cityor
Megalopolis
- All of
- Has game rule: Historical
- This: Paris
- All of
- Has game rule: Dynamic
- Continent: Europe
- Has an owner
- Dominant Culture is same as the Owner's CultureDominant Culture: OwnerCulture
Monthly Manpower > 0- OwnerMore than 10 towards
Quality
Exact conditions
How it spreads
Into a location
| From friendly neighbouring locations | average_location_literacy × 0.05 |
| From any neighbouring location | average_location_literacy × 0.01 |
| Through imports | development × 0.03 + average_location_literacy × 0.1 |
| Through exports | development × 0.03 + average_location_literacy × 0.1 |
| To locations in the same market | average_location_literacy × 0.03 |
| To the market centre | 1 |
| To the capital, once the country has embraced it | average_location_literacy × 0.05 |
| Where it could have appeared | institution_spread_from_was_possible_spawn_early |
| Control scaling, once the owner has embraced it | 2 |
| Chance to be promoted | average_location_literacy + modifier:local_manpower × 2 |
Institution Growth speeds up all of these:
Institution Growth (in the location)
Institution Growth (country-wide)
Through diplomacy
Each month, countries send the institutions they have embraced to their partner's capital.
| Sharing Knowledge | To the country receiving it | 0.5 |
| Reined in Junior Diplomacy | To the country receiving it | 0.5 |
Colonial Nation | Both ways | 0.5 |
Conquistador | Both ways | 0.5 |
Dominion | Both ways | 0.5 |
Fiefdom | Both ways | 0.5 |
Member of the Hansa | Both ways | 0.5 |
March | Both ways | 0.5 |
Pradhāna-Mahā-Sāmanta | Both ways | 0.5 |
Secessionists | Both ways | 0.5 |
State Bank | Both ways | 0.5 |
Trade Company | Both ways | 0.5 |
Appanage | Both ways | 0.3 |
| Agitate for Liberty | To the country receiving it | 0.2 |
| Alliance | Both ways | 0.2 |
| Officers Sent | To the country receiving it | 0.2 |
Direct Imperial Free City | Both ways | 0.2 |
Familial Governor | Both ways | 0.2 |
Imperial Free City | Both ways | 0.2 |
Mahā-Sāmanta | Both ways | 0.2 |
Prónoia | Both ways | 0.2 |
Ṭā'ifa | Both ways | 0.2 |
Tǔsī | Both ways | 0.2 |
Uç Bey | Both ways | 0.2 |
Vassal | Both ways | 0.2 |
| Fleet Basing Rights | Both ways | 0.1 |
| Sponsorship of Military Order | To the country receiving it | 0.1 |
| Strengthened Family Ties | To the country receiving it | 0.1 |
| Loyalists Supported | To the country receiving it | 0.1 |
| Military Supported | To the country receiving it | 0.1 |
Sāmanta | Both ways | 0.1 |
Tributary | Both ways | 0.1 |
Direct progress
Events and actions that change its progress directly: 6. They are listed under Connections, in “Changed by”.
- Location
- Paris
Requires 5
CityCan spawn
MegalopolisCan spawn
- HistoricalCan spawn
- DynamicCan spawn
- Random CityCan spawn
Belongs to 1
RenaissanceAge
References 1
Monthly ManpowerPromote chance
Required by 16
War InnovationsOption 1
Establishment of the Ghulāmān-i-Fīrūz-ŠāhīTrigger
Implementation of the Manṣabdār OrganizationTrigger
Corp of WarriorsTrigger
Learning from the Muslim Warriors.Trigger
The Golden Age of KilwaOption 1
Nobility Position ThreatenedAs soon as it happens, Trigger
Demands of a Professional ArmyTrigger- Saltpeter in the ValleyTrigger
Changed by 6
War InnovationsOption 1
The Golden Age of KilwaOption 1
Nobility Position ThreatenedOption 1
Demands of a Professional ArmyOption 1- Institution MenuOption 6
Contain Professional ArmiesWhen accepted
Mentioned in 2
Armoryarmory_advanceRenaissanceDesc
ArmoryarmoryDesc
Scripting 11
Uses 1
References 7
- institution_base_spread_from_friendly_neighbor_with_earlySpread from friendly coast border location
- institution_base_spread_from_neighbor_with_earlySpread from any coast border location
- institution_spread_from_was_possible_spawn_earlySpread from was possible spawn
- institution_spread_to_market_centerSpread to market center
- institution_spread_to_market_member_earlySpread to market member
- institution_total_embraced_to_capital_earlySpread embraced to capital
- institution_trade_spread_value_earlySpread from any export, Spread from any import
Referenced by 3
- artillery_institution_plausible_locationHas institution
- pike_and_shot_plausible_locationHas institution
- professional_armies_event_51_triggerHas embraced institution





















