Professional Armies
Institution

Professional Armies

professional_armies

Armies have existed since war was invented, many thousands of years ago. However, their form has changed over the centuries, and different types of recruitment and organization have developed in different cultures and periods.

In the Late Middle Ages, armies in many societies relied on levy systems, with knights and footmen forming a core that was levied seasonally. Some states, however, were powerful enough to finance standing armies, staffed by professional soldiers who would be available for duty throughout the year.

This system also developed in Europe after the outbreak of the Hundred Years War, being one of the main changes that promoted a military revolution in the Early Modern Age. Increasing the size and quality of professional armies, while finding new sources of revenue to finance them, soon became one of the main challenges for rulers around the world.

Can spawn
At least one of
Exact conditions

How it spreads

Into a location

From friendly neighbouring locationsaverage_location_literacy × 0.05
From any neighbouring locationaverage_location_literacy × 0.01
Through importsdevelopment × 0.03 + average_location_literacy × 0.1
Through exportsdevelopment × 0.03 + average_location_literacy × 0.1
To locations in the same marketaverage_location_literacy × 0.03
To the market centre1
To the capital, once the country has embraced itaverage_location_literacy × 0.05
Where it could have appearedinstitution_spread_from_was_possible_spawn_early
Control scaling, once the owner has embraced it2
Chance to be promotedaverage_location_literacy + modifier:local_manpower × 2

Institution Growth speeds up all of these: Institution Growth (in the location)Institution Growth (country-wide)

Through diplomacy

Each month, countries send the institutions they have embraced to their partner's capital.

Sharing KnowledgeTo the country receiving it0.5
Reined in Junior DiplomacyTo the country receiving it0.5
Colonial NationBoth ways0.5
ConquistadorBoth ways0.5
DominionBoth ways0.5
FiefdomBoth ways0.5
Member of the HansaBoth ways0.5
MarchBoth ways0.5
Pradhāna-Mahā-SāmantaBoth ways0.5
SecessionistsBoth ways0.5
State BankBoth ways0.5
Trade CompanyBoth ways0.5
AppanageBoth ways0.3
Agitate for LibertyTo the country receiving it0.2
AllianceBoth ways0.2
Officers SentTo the country receiving it0.2
Direct Imperial Free CityBoth ways0.2
Familial GovernorBoth ways0.2
Imperial Free CityBoth ways0.2
Mahā-SāmantaBoth ways0.2
PrónoiaBoth ways0.2
Ṭā'ifaBoth ways0.2
TǔsīBoth ways0.2
Uç BeyBoth ways0.2
VassalBoth ways0.2
Fleet Basing RightsBoth ways0.1
Sponsorship of Military OrderTo the country receiving it0.1
Strengthened Family TiesTo the country receiving it0.1
Loyalists SupportedTo the country receiving it0.1
Military SupportedTo the country receiving it0.1
SāmantaBoth ways0.1
TributaryBoth ways0.1

Direct progress

Events and actions that change its progress directly: 6. They are listed under Connections, in “Changed by”.

Location
Paris

Requires 5

Location Ranks
Game Rule Settings

Belongs to 1

References 1

Required by 16

Changed by 6

Parliament Agendas

Mentioned in 2

Advances
Buildings
Scripting 11

Uses 1

References 7

Script Values

Referenced by 3

location = paris Paris

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