Große Seuche
KrankheitIn dieser Version geändert

Große Seuche

great_pestilencein_game/common/diseases/great_pestilence.txt:1

Uns haben schreckliche Nachrichten von weither erreicht. Das Elend einer Seuche überzieht das Land und mit ihm kommt der Tod, der Gerüchten zufolge von geheimnisvollen bärtigen Fremden mitgebracht wird. Unsere Ältesten haben noch nie etwas von einer solchen Seuche gehört, und sie kennen auch keinerlei Mittel, die uns helfen werden, diese Katastrophe zu überwinden, sollte sie unsere Siedlung erreichen. Wird unser Volk untergehen oder werden wir dem Tod von der Schippe springen können, wenn er uns erreicht?

ErfordertEntrepotGebäuder0MarktdorfGebäuder0MarktplatzGebäuder0SklavenmarktGebäuder0BörseGebäuder0HandelsknotenGebäuder0LandsiedlungOrtsranglocation stagnation chance, r0StadtOrtsranglocation stagnation chance, r0Große SeucheSituationmonthly spawn chance, spawnKein Umgang mit FremdenStatischer Modifikatorlocation stagnation chanceBergeTopografielocation spread threshold, location stagnation chance, r0WüsteVegetationlocation spread threshold, location stagnation chance, r0

Modifikatoren

Definitionin_game/common/diseases/great_pestilence.txt:1

2monthly_spawn_chance = {
3if = {
4limit = {
6continent:america = {
7any_location_in_continent = {
8population > 0
}
}
}
14if = {
16limit = {
18situation_is_active = no
19situation_has_ended = yes
}
}
23value = 0
}
25else = {
28value = 0.1
}
}
31else = {
32value = 0
}
}
36spawn = {
38if = {
40limit = {
42situation_is_active = no
43situation_has_ended = yes
}
}
}
49else_if = {
51limit = {
53situation_is_active = yes
54situation_has_ended = no
}
}
58continent:america = {
59random_location_in_continent = {
60limit = {
61population > 0
63disease_resistance(scope:disease) < 0.5
64any_pop = {
65culture = {
}
}
}
69spawn_disease = {
70disease = scope:disease
71value = 1
73save_scope_as = outbreak
}
}
}
}
79else = {
80continent:america = {
81random_location_in_continent = {
82limit = {
83population > 0
85disease_resistance(scope:disease) < 0.5
86any_pop = {
87culture = {
}
}
}
91spawn_disease = {
92disease = scope:disease
93value = 1
95save_scope_as = outbreak
}
98if = {
99limit = {
101situation_is_active = no
102situation_has_ended = no
}
}
105activate_situation = situation:great_pestilence
108set_variable = {
110value = scope:outbreak
}
}
}
}
}
}
}
121r0 = {
123if = {
124limit = {
125location_rank ?= location_rank:rural_settlement
}
127value = {
0
3
}
}
129else_if = {
130limit = {
131location_rank ?= location_rank:town
}
133value = {
2
5
}
}
135else = {
136value = {
5
10
}
}
139if = {
140limit = {
141OR = {
142has_building_with_at_least_one_level = market_village
143has_building_with_at_least_one_level = marketplace
144has_building_with_at_least_one_level = slave_market
145has_building_with_at_least_one_level = entrepot
146has_building_with_at_least_one_level = trading_hub
147has_building_with_at_least_one_level = stock_exchange
}
}
150multiply = 1.2
}
154if = {
155limit = {
156OR = {
157disease_has_stagnated = scope:disease
158disease_resistance(scope:disease) > 0.5
}
}
161subtract = {
0.2
0.7
}
163if = {
164limit = {
165disease_presence = {
166disease = scope:disease
167value <= 0.2
}
}
170subtract = 0.3
}
}
174if = {
175limit = {
176num_roads = 0
177OR = {
178topography = mountains
179vegetation = desert
180vegetation = jungle
}
}
183multiply = 0.25
}
185if = {
186limit = {
187NOT = {
187continent = continent:america
}
}
189multiply = 0.0
}
}
198location_spread_threshold = {
199if = {
200limit = {
201num_roads = 0
202OR = {
203topography = mountains
204vegetation = desert
205vegetation = jungle
}
}
208value = 0.85
}
210else = {
211value = 0.60
}
}
218calc_interval_days = {
4
16
}
220location_stagnation_chance = {
222if = {
223limit = {
223location_rank ?= location_rank:rural_settlement
}
224value = 0.1
}
226else_if = {
227limit = {
228location_rank ?= location_rank:town
}
230value = 0.08
}
232else = {
233value = 0.01
}
236if = {
237limit = {
238num_roads = 0
239OR = {
240topography = mountains
241vegetation = desert
242vegetation = jungle
}
}
245multiply = 3
}
248if = {
249limit = {
250disease_resistance(scope:disease) > 0.5
}
252add = {
253value = "disease_resistance(scope:disease)"
254subtract = 0.4
}
}
258if = {
259limit = {
260disease_resistance(scope:disease) > 0.95
}
262add = 0.1
}
264if = {
265limit = {
266disease_resistance(scope:disease) > 0.98
}
268add = 0.2
}
270if = {
271limit = {
272is_ownable = yes
273has_owner = yes
274owner ?= {
275has_country_modifier = no_contact_with_outsiders
}
}
278add = 0.5
}
280if = {
281limit = {
282NOT = {
282continent = continent:america
}
}
284value = 1.0
}
}
288percentage_to_meet_their_fate_on_calc = {
289value = 0.10
}
308mortality_rate = {
0.75
0.9
}
311character_mortality_chance = {
312value = 0.04
313multiply = "disease_presence(scope:disease)"
}
318on_spread_to_country = {
319trigger_event_non_silently = great_pestilence.1
}
322map_color = {
323lerp = {
324min_color = rgb {
248
180
194
}
325max_color = rgb {
61
0
0
}
326factor = "disease_presence(scope:disease)"
}
}
330secondary_map_color = {
331if = {
332limit = {
333disease_affects_pops_here = scope:disease
}
335value = rgb {
100
120
188
}
}
}
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