
KrankheitIn dieser Version geändert
Große Seuche
Uns haben schreckliche Nachrichten von weither erreicht. Das Elend einer Seuche überzieht das Land und mit ihm kommt der Tod, der Gerüchten zufolge von geheimnisvollen bärtigen Fremden mitgebracht wird. Unsere Ältesten haben noch nie etwas von einer solchen Seuche gehört, und sie kennen auch keinerlei Mittel, die uns helfen werden, diese Katastrophe zu überwinden, sollte sie unsere Siedlung erreichen. Wird unser Volk untergehen oder werden wir dem Tod von der Schippe springen können, wenn er uns erreicht?
EntrepotGebäuder0
MarktdorfGebäuder0
MarktplatzGebäuder0
SklavenmarktGebäuder0
BörseGebäuder0
HandelsknotenGebäuder0
LandsiedlungOrtsranglocation stagnation chance, r0
StadtOrtsranglocation stagnation chance, r0
Große SeucheSituationmonthly spawn chance, spawnKein Umgang mit FremdenStatischer Modifikatorlocation stagnation chance
BergeTopografielocation spread threshold, location stagnation chance, r0
WüsteVegetationlocation spread threshold, location stagnation chance, r0Modifikatoren
Definitionin_game/common/diseases/great_pestilence.txt:1
2monthly_spawn_chance = {
3if = {
4limit = {
}
14if = {
23value = 0
}
25else = {
28value = 0.1
}
}
31else = {
32value = 0
}
}
36spawn = {
38if = {
}
49else_if = {
58continent:america = {
59random_location_in_continent = {
60limit = {
61population > 0
63disease_resistance(scope:disease) < 0.5
}
69spawn_disease = {
70disease = scope:disease
71value = 1
73save_scope_as = outbreak
}
}
}
}
79else = {
80continent:america = {
81random_location_in_continent = {
82limit = {
83population > 0
85disease_resistance(scope:disease) < 0.5
}
91spawn_disease = {
92disease = scope:disease
93value = 1
95save_scope_as = outbreak
}
98if = {
99limit = {
}
}
}
}
}
}
}
121r0 = {
135else = {
136value = {
5
10
}
}
139if = {
140limit = {
141OR = {
}
}
150multiply = 1.2
}
154if = {
155limit = {
156OR = {
157disease_has_stagnated = scope:disease
158disease_resistance(scope:disease) > 0.5
}
}
161subtract = {
0.2
0.7
}
163if = {
164limit = {
165disease_presence = {
166disease = scope:disease
167value <= 0.2
}
}
170subtract = 0.3
}
}
174if = {
175limit = {
}
183multiply = 0.25
}
185if = {
186limit = {
187NOT = {
187continent = continent:america
}
}
189multiply = 0.0
}
}
198location_spread_threshold = {
199if = {
200limit = {
}
208value = 0.85
}
210else = {
211value = 0.60
}
}
218calc_interval_days = {
4
16
}
220location_stagnation_chance = {
232else = {
233value = 0.01
}
236if = {
237limit = {
}
245multiply = 3
}
248if = {
249limit = {
250disease_resistance(scope:disease) > 0.5
}
252add = {
253value = "disease_resistance(scope:disease)"
254subtract = 0.4
}
}
258if = {
259limit = {
260disease_resistance(scope:disease) > 0.95
}
262add = 0.1
}
264if = {
265limit = {
266disease_resistance(scope:disease) > 0.98
}
268add = 0.2
}
270if = {
271limit = {
272is_ownable = yes
273has_owner = yes
}
278add = 0.5
}
280if = {
281limit = {
282NOT = {
282continent = continent:america
}
}
284value = 1.0
}
}
288percentage_to_meet_their_fate_on_calc = {
289value = 0.10
}
293location_modifier = {
}
308mortality_rate = {
0.75
0.9
}
311character_mortality_chance = {
312value = 0.04
313multiply = "disease_presence(scope:disease)"
}
322map_color = {
323lerp = {
324min_color = rgb {
248
180
194
}
325max_color = rgb {
61
0
0
}
326factor = "disease_presence(scope:disease)"
}
}
330secondary_map_color = {
331if = {
332limit = {
333disease_affects_pops_here = scope:disease
}
335value = rgb {
100
120
188
}
}
}






