Ç̌äwa Musketeers
Unit Type

Ç̌äwa Musketeers

a_reformation_cawa
Ç̌äwa Musketeers

The discipline of the Ç̌äwa Regiments gets further improved, making them fight more coordinated, inflicting deadly volleys to their enemies.

Unlocked by
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Reformation Heavy Infantry
Maximum Strength2,000
Combat Power1.5
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Attrition Loss−0.5−0.5
Food Storage5
Daily Food Consumption0.33
Damage by terrain
Mountains10%+10%
Plateau10%+10%
Movement by terrain
Hills−50%−50%
Mountains−50%−50%
Plateau−50%−50%

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Reformation Heavy Infantry

14 units, with what each changes from the template.

Standard units
PikemenRegular
Special units
ḠilmānRegular+2
Infantería de MarinaRegular+5%+2+25%+15%+15%
Iron-Helmet MusketeersRegular+10%+10%
Heavy LegionariesRegular−10%−10%−0.5−1
MauriciansRegular+3
Swiss GuardRegular+15%+15%−15%−15%+0.1
Ç̌äwa MusketeersRegular−10%−0.5+10%+10%−50%−50%−50%
Janissary MusketeersRegular−10%−10%
Aṣ-Ṣaqāliba al-Muta'aḵḵirūnRegular−10%+5%
Saxon DefensionerRegular−10%+10%+10%+10%−10%−10%−10%
Sub-Saharan MusketeersRegular+10%−5%−0.15
TercioRegular+10%−20%+2
Modernized VarangiansRegular+100+20%+20%+10%+15%

Location potential
At least one of
↗
Exact conditions

Belongs to 3

Unit Categories
Unit Families

References 10

Prices
Goods Demands
Topographies

Unlocked by 1

Referenced by 1

Scripting 5

Uses 1

References 4

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_absolutism_cawa
family = cawa
impact = {
hills = -0.50
mountains = -0.50
plateau = -0.50
}
location_potential = {
}
combat = {
mountains = 0.10
plateau = 0.10
}
gfx_tags = { medium_tag musket_tag }

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