Heavy Legionaries
Unit Type

Heavy Legionaries

a_legionaries_4
Heavy Legionaries

The Heavy Legionaries are elite infantrymen, equipped with the finest armor and weapons. Like the heavy armored legions of ancient Rome, these troops will be the hammer with which we will smite our enemies.

Unlocked by
Potential
Cost
Construction goods
Maintenance goods
Price to build by name
Price to reinforce by name
Maintenance price by name

StatValuevs Age of Reformation Heavy Infantry
Maximum Strength2,000
Combat Power1.5
Morale Damage Taken−10%−10%
Strength Damage Taken−10%−10%
Damage Taken100%
Initiative0.5−0.5
Combat Speed1−1
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Reformation Heavy Infantry

14 units, with what each changes from the template.

Standard units
PikemenRegular
Special units
ḠilmānRegular+2
Infantería de MarinaRegular+5%+2+25%+15%+15%
Iron-Helmet MusketeersRegular+10%+10%
Heavy LegionariesRegular−10%−10%−0.5−1
MauriciansRegular+3
Swiss GuardRegular+15%+15%−15%−15%+0.1
Ç̌äwa MusketeersRegular−10%−0.5+10%+10%−50%−50%−50%
Janissary MusketeersRegular−10%−10%
Aṣ-Ṣaqāliba al-Muta'aḵḵirūnRegular−10%+5%
Saxon DefensionerRegular−10%+10%+10%+10%−10%−10%−10%
Sub-Saharan MusketeersRegular+10%−5%−0.15
TercioRegular+10%−20%+2
Modernized VarangiansRegular+100+20%+20%+10%+15%

Country potential
Exact conditions

Requires 2

Formable Countries
  • RomeCountry potential
DLCs

Belongs to 3

Unit Categories
Unit Families

References 8

Pop Types
Prices
Goods Demands

Required by 2

Events
Achievements

Unlocked by 1

Referenced by 1

Scripting 7

References 7

Game Concepts
Graphics Tags

family = legionaries
initiative = -0.5
upgrades_to_only = a_legionaries_5
buildable = yes
country_potential = {
has_societal_value = societal_value_type:latinization_vs_hellenization
has_or_had_tag = ROM
}
location_potential = {
}

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