
Goods
Firearms
The conception and arrival of guns changed the dynamic of battlefields. Wars waged across Asia and Europe will now be subject to cultivating, importing and harnessing the potency of gunpowder. Guns have become a natural evolution of warfare and an essential part of protecting the sovereignty of domains across the earth.
- 4
Firearms Factory
Firearms Factories - 2
Firearms Manufactory
Firearms Manufactories - 1.1
Guns Workshop
Cast Bronze Barrels - 1
Gunsmith
Cast Bronze Barrels - 1
Gunsmith
Wrought Iron Barrels - 1
Guns Workshop
Wrought Iron Barrels - 0.3
Hand Cannon Guild
Hand Cannon Guilds - 0.25
Guns Workshop
Iron Shot - 0.2
Gunsmith
Iron Shot - 0.2
Guns Workshop
Lead Shot - 0.16
Gunsmith
Lead Shot - 0.15
Gunsmith
Wooden Barrels
To keep buildings running
- 4
FortressFortresses - 1.48
War CollegeWar College - 1.47
Conscription CenterConscription centers - 1.2
Regimental CampRegimental Camps - 1
Star FortStar Forts - 0.75
BarracksBarracks - 0.7
Janissary BarracksJanissary Barracks - 0.6
Training FieldsTraining fields - 0.5
ArmoryArmories - 0.5
BastionBastions - 0.36
Kurmina HeadquarterKurmina Headquarter - 0.35
Ḡilmān BarracksḠilmān Barracks - 0.27
CantonmentsSoldier Building Upkeep - 0.26
Artillery Academy of SegoviaArtillery Academy of Segovia - 0.24
Enderûn AcademyEnderûn Academy - 0.2
Coastal FortCoastal Forts - 0.2
Naval BatteryNaval Batteries - 0.2
Ṣaqāliba BarracksṢaqāliba Barracks Maintenance - 0.18
Imperial Armory (Abroad)Imperial Armory (Abroad) - 0.1
Coastal Gunnery
Land GunneryKorean Gunneries - 0.1
Pirate StrongholdPirate Stronghold Maintenance - 0.09
Imperial Armory (Domestic)Imperial Armory (Domestic) - 0.09
Korean BarracksKorean Barracks - 0.056
Provincial GarrisonProvincial Garrison - 0.05
Slave Center
Slave Centers
- 50The Triangle Trade
- 20Need for Firearms
- 6Italian Wars Militarized Economies
- 5Excessive Gin Consumption
- 1.2Rifle Infantry Construction
- 1Needs of the Population
- 0.6Rifle Infantry Maintenance
- 0.5Demands of Muskets
- 0.5Constructing Korean Gunneries
- 0.25Demands of Weapons
- 0.2Heavy Infantry Construction
- 0.2Infantry Construction
- 0.15Camel Cavalry Construction
- 0.15Heavy Camel Cavalry Construction
- 0.1Heavy Infantry Maintenance
- 0.1Infantry Maintenance
- 0.05Camel Cavalry Maintenance
- 0.05Heavy Camel Cavalry Maintenance
- -10Rejection of Firearms
Required by 1
Access to Gunpowder WeaponryAs soon as it happens, Trigger
Referenced by 63
Events
Wrecked Western Shipflavor_jap.3Option 1
Wrecked Western Shipflavor_jap.4Option 1
William AdamsOption 1
Equipment Inferiority ComplexOption 1
Religions
JainismGoods demand
Production Methods
- ArmoriesFirearms
- BarracksFirearms
- BastionsFirearms
- Coastal FortsFirearms
- Conscription centersFirearms
Mentioned in 12
Urban Rights
Weaponry RightsDesc
Weaponry CharterDesc
Modifier Types
Scripting 2
Referenced by 2
Scripted Triggers
- has_military_producing_buildingAny buildings in location
Trade Cargo
- goods_firearmsRequired tags
category = produced
color = goods_firearms
default_market_price = 3
transport_cost = 1.0
demand_add = {
nobles = 0.2
soldiers = 0.001
}
wealth_impact_threshold = {
all = 1.2
}



