Iron-Helmet Musketeers
Unit Type

Iron-Helmet Musketeers

a_iron_helmet_musketeers
Iron-Helmet Musketeers

Skilled soldiers who wear iron helmets for protection and wield muskets as their primary firearms, these troops have come to dominate the battlefields. They serve as infantry troops in various armies across Africa, under the banner of some of the most powerful rulers. Loading their muskets with black powder and lead balls, aiming and firing at their enemies from a distance, their thunderous volleys have stopped many charges in their tracks, whilst their iron helmets provide vital head protection during battles and skirmishes. These musketeers play a crucial role in the evolution of warfare, introducing firearms as a significant force on the battlefield.

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StatValuevs Age of Reformation Heavy Infantry
Maximum Strength2,000
Combat Power1.5
Morale Damage Done10%+10%
Strength Damage Done10%+10%
Damage Taken100%
Initiative1
Combat Speed2
Frontage1
Flanking Ability1
Secure Flanks5%
Movement Speed2
Unit Weight1
Food Storage5
Daily Food Consumption0.33

Where the unit differs from the template: its category's stats and what it copies included. A terrain block replaces the template's.

Built on Age of Reformation Heavy Infantry

14 units, with what each changes from the template.

Standard units
PikemenRegular
Special units
ḠilmānRegular+2
Infantería de MarinaRegular+5%+2+25%+15%+15%
Iron-Helmet MusketeersRegular+10%+10%
Heavy LegionariesRegular−10%−10%−0.5−1
MauriciansRegular+3
Swiss GuardRegular+15%+15%−15%−15%+0.1
Ç̌äwa MusketeersRegular−10%−0.5+10%+10%−50%−50%−50%
Janissary MusketeersRegular−10%−10%
Aṣ-Ṣaqāliba al-Muta'aḵḵirūnRegular−10%+5%
Saxon DefensionerRegular−10%+10%+10%+10%−10%−10%−10%
Sub-Saharan MusketeersRegular+10%−5%−0.15
TercioRegular+10%−20%+2
Modernized VarangiansRegular+100+20%+20%+10%+15%

Location trigger
Exact conditions

Requires 2

Belongs to 2

Unit Categories

References 8

Pop Types
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Unlocked by 1

Scripting 4

References 4

Game Concepts
Graphics Tags

is_special = yes
upgrades_to = a_musketeers
build_time_modifier = 0.5
buildable = yes
mercenaries_per_location = {
pop_type = peasants
multiply = 0.01
}

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